Black Luster Soldier Deck Breakdown

Main Deck

Battle Fader
Battle Fader
Battle Fader
DARK 1
Battle Fader
  • ATK:

  • 0

  • DEF:

  • 0


When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If Summoned this way, banish it when it leaves the field.

Black Luster Soldier - Envoy of the Beginning
Black Luster Soldier - Envoy of the Beginning
Black Luster Soldier - Envoy of the Beginning
LIGHT 8
Black Luster Soldier - Envoy of the Beginning
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.

Effect Veiler
Effect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

Change of Heart
Change of Heart
Change of Heart
Spell Normal
Change of Heart

    Target 1 monster your opponent controls; take control of it until the End Phase.

    Chaos Space
    Chaos Space
    Chaos Space
    Spell Normal
    Chaos Space

      Send 1 LIGHT or DARK monster from your hand to the GY; add 1 LIGHT or DARK monster that cannot be Normal Summoned/Set from your Deck to your hand, with a Level from 4 to 8, and with a different Attribute than that monster. You can banish this card from your GY, then target 1 of your banished LIGHT or DARK monsters that cannot be Normal Summoned/Set; place that monster on the bottom of the Deck, then draw 1 card. You can only use each effect of "Chaos Space" once per turn.

      Harpie's Feather Duster
      Harpie's Feather Duster
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.



        Tag(s):

        Monster Reborn
        Monster Reborn
        Monster Reborn
        Spell Normal
        Monster Reborn

          Target 1 monster in either GY; Special Summon it.



          Tag(s):

          Reinforcement of the Army
          Reinforcement of the Army
          Reinforcement of the Army
          Spell Normal
          Reinforcement of the Army

            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

            Evenly Matched
            Evenly Matched
            Evenly Matched
            Trap Normal
            Evenly Matched

              At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

              Main: 40 Extra: 15

              1 cardArmageddon Knight
              1 cardArmageddon Knight
              Armageddon Knight
              DARK 4
              Armageddon Knight
              • ATK:

              • 1400

              • DEF:

              • 1200


              When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.


              1 cardBattle Fader 1 cardBattle Fader
              Battle Fader
              DARK 1
              Battle Fader
              • ATK:

              • 0

              • DEF:

              • 0


              When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If Summoned this way, banish it when it leaves the field.


              1 cardBlack Luster Soldier - Envoy of the Beginning
              1 cardBlack Luster Soldier - Envoy of the Beginning
              Black Luster Soldier - Envoy of the Beginning
              LIGHT 8
              Black Luster Soldier - Envoy of the Beginning
              • ATK:

              • 3000

              • DEF:

              • 2500


              Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.


              1 cardBone Archfiend 1 cardBone Archfiend
              Bone Archfiend
              DARK 4
              Bone Archfiend
              • ATK:

              • 1800

              • DEF:

              • 0


              If this card is in your hand or GY: You can send 1 other card from your hand or field to the GY; Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Dragon Synchro Monsters. You can target 1 face-up monster you control that has a Level; send 1 Fiend Tuner from your hand or Deck to the GY, and if you do, increase or decrease that monster's Level by 1. You can only use each effect of "Bone Archfiend" once per turn.


              1 cardChaos Valkyria 1 cardChaos Valkyria
              Chaos Valkyria
              LIGHT 4
              Chaos Valkyria
              • ATK:

              • 1800

              • DEF:

              • 1050


              Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can banish 1 LIGHT or DARK monster from your GY: Special Summon this card from your hand. If this card is banished: You can send 1 LIGHT or DARK monster from your Deck to the GY, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use each effect of "Chaos Valkyria" once per turn.


              1 cardChaos Witch 1 cardChaos Witch
              Chaos Witch
              DARK 4
              Chaos Witch
              • ATK:

              • 1500

              • DEF:

              • 1500


              You can Tribute this card; Special Summon 2 "Dark Beast Tokens" (Fiend/DARK/Level 2/ATK 1000/DEF 500). If this card is banished from the hand or GY: You can Special Summon 2 "Light Beast Tokens" (Fairy/Tuner/LIGHT/Level 2/ATK 500/DEF 1000). You can only use 1 "Chaos Witch" effect per turn, and only once that turn, also you cannot Special Summon monsters from the Extra Deck, except LIGHT or DARK Synchro Monsters, the turn you activate either effect.


              1 cardKuriphoton 1 cardKuriphoton
              Kuriphoton
              LIGHT 1
              Kuriphoton
              • ATK:

              • 300

              • DEF:

              • 200


              (Quick Effect): You can send this card from your hand to the GY and pay 2000 LP; you take no damage this turn. If this card is in your GY: You can send 1 "Photon" monster from your hand to the GY, except "Kuriphoton"; add this card from your GY to your hand. You can only use this effect of "Kuriphoton" once per turn.


              1 cardPhoton Thrasher 1 cardPhoton Thrasher
              Photon Thrasher
              LIGHT 4
              Photon Thrasher
              • ATK:

              • 2100

              • DEF:

              • 0


              Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. Cannot attack if you control another monster.


              1 cardSangan
              1 cardSangan
              Sangan
              DARK 3
              Sangan
              • ATK:

              • 1000

              • DEF:

              • 600


              If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


              1 cardSanta Claws 1 cardSanta Claws
              Santa Claws
              LIGHT 6
              Santa Claws
              • ATK:

              • 1200

              • DEF:

              • 2500


              You can Special Summon this card (from your hand) to your opponent's field in Defense Position, by Tributing 1 monster they control. If Summoned this way, once, during the End Phase of this turn: You can draw 1 card.


              1 cardShining Piecephilia 1 cardShining Piecephilia
              Shining Piecephilia
              LIGHT 4
              Shining Piecephilia
              • ATK:

              • 700

              • DEF:

              • 2000


              Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can place 1 Piece Counter on this card (max. 4), then you can apply the following effect, based on the number of Piece Counters on it. ● 1: Place 1 monster from your Deck on top of your Deck. ● 2: Draw 1 card. ● 3: Add 1 monster from your Deck to your hand. ● 4: Add 1 card from your Deck to your hand.


              1 cardThe Chaos Creator 1 cardThe Chaos Creator
              The Chaos Creator
              DARK 8
              The Chaos Creator
              • ATK:

              • 2300

              • DEF:

              • 3000


              Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. If you control this card that was Special Summoned from the hand: You can target 3 banished monsters with different names; Special Summon 1 of them, then place the rest on the bottom of the Deck in any order. You can only use this effect of "The Chaos Creator" once per turn.


              1 cardWandering King Wildwind 1 cardWandering King Wildwind
              Wandering King Wildwind
              DARK 4
              Wandering King Wildwind
              • ATK:

              • 1700

              • DEF:

              • 1300


              If you control a Fiend-Type Tuner with 1500 or less ATK, you can Special Summon this card (from your hand). If you attempt this, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 Fiend-Type Tuner with 1500 or less ATK from your Deck to your hand.


              1 cardWitch of the Black Forest
              1 cardWitch of the Black Forest
              Witch of the Black Forest
              DARK 4
              Witch of the Black Forest
              • ATK:

              • 1100

              • DEF:

              • 1200


              If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn.


              1 cardChain Resonator 1 cardChain Resonator
              Chain Resonator
              LIGHT 1
              Chain Resonator
              • ATK:

              • 100

              • DEF:

              • 100


              When this card is Normal Summoned while a Synchro Monster is on the field: You can Special Summon 1 "Resonator" monster from your Deck, except "Chain Resonator".


              1 cardChaos Mirage Dragon 1 cardChaos Mirage Dragon
              Chaos Mirage Dragon
              LIGHT 4
              Chaos Mirage Dragon
              • ATK:

              • 1600

              • DEF:

              • 600


              You can target 1 banished LIGHT or DARK monster; Special Summon it to your field, but negate its effects, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except LIGHT or DARK Synchro Monsters. If this card is sent to the GY as Synchro Material: You can target cards your opponent controls, up to the number of other monsters used for the Synchro Summon; banish them. You can only use each effect of "Chaos Mirage Dragon" once per turn.


              1 cardCrimson Resonator 1 cardCrimson Resonator
              Crimson Resonator
              DARK 2
              Crimson Resonator
              • ATK:

              • 800

              • DEF:

              • 300


              If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 "Resonator" monsters from your hand or Deck, except "Crimson Resonator". You can only use each effect of "Crimson Resonator" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon Synchro Monsters, the turn you activate either of this card's effects.


              1 cardEffect Veiler 1 cardEffect Veiler
              Effect Veiler
              LIGHT 1
              Effect Veiler
              • ATK:

              • 0

              • DEF:

              • 0


              During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


              1 cardSoul Resonator 1 cardSoul Resonator
              Soul Resonator
              FIRE 3
              Soul Resonator
              • ATK:

              • 500

              • DEF:

              • 200


              If this card is Normal or Special Summoned: You can add 1 Level 4 or lower Fiend monster from your Deck to your hand, except "Soul Resonator", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Synchro Monsters. If a card(s) you control would be destroyed by card effect, while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can banish this card from your GY instead. You can only use each effect of "Soul Resonator" once per turn.


              1 cardSynkron Resonator 1 cardSynkron Resonator
              Synkron Resonator
              DARK 1
              Synkron Resonator
              • ATK:

              • 100

              • DEF:

              • 100


              If a Synchro Monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Synkron Resonator" once per turn this way. If this card is sent from the field to the Graveyard: You can target 1 "Resonator" monster in your Graveyard, except "Synkron Resonator"; add it to your hand.


              1 cardVision Resonator 1 cardVision Resonator
              Vision Resonator
              DARK 2
              Vision Resonator
              • ATK:

              • 400

              • DEF:

              • 400


              If a Level 5 or higher DARK monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Vision Resonator" once per turn this way. If this card is sent to the GY: You can add 1 Spell/Trap that mentions "Red Dragon Archfiend" from your Deck to your hand. You can only use this effect of "Vision Resonator" once per turn.


              1 cardAbsolute Powerforce 1 cardAbsolute Powerforce
              Absolute Powerforce
              Spell Quick
              Absolute Powerforce

                Target 1 "Red Dragon Archfiend" you control; if it battles an opponent's monster this turn while you control it, apply these effects until the end of the Damage Step. ● It gains 1000 ATK. ● Your opponent cannot activate cards or effects. ● If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. ● Any battle damage your opponent takes from that battle is doubled.


                1 cardCalled by the Grave
                1 cardCalled by the Grave
                Called by the Grave
                Spell Quick
                Called by the Grave

                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                  Tag(s):

                  1 cardChaos Space
                  1 cardChaos Space
                  Chaos Space
                  Spell Normal
                  Chaos Space

                    Send 1 LIGHT or DARK monster from your hand to the GY; add 1 LIGHT or DARK monster that cannot be Normal Summoned/Set from your Deck to your hand, with a Level from 4 to 8, and with a different Attribute than that monster. You can banish this card from your GY, then target 1 of your banished LIGHT or DARK monsters that cannot be Normal Summoned/Set; place that monster on the bottom of the Deck, then draw 1 card. You can only use each effect of "Chaos Space" once per turn.


                    1 cardCrimson Gaia 1 cardCrimson Gaia
                    Crimson Gaia
                    Spell Continuous
                    Crimson Gaia

                      During your Main Phase: You can add 1 "Red Dragon Archfiend" or 1 card that mentions it from your Deck or GY to your hand, except "Crimson Gaia". When your "Red Dragon Archfiend" declares an attack: You can change all monsters your opponent controls to face-down Defense Position. If a monster(s) on the field is destroyed by battle or card effect: You can Special Summon 1 "Red Dragon Archfiend" from your GY. You can only use each effect of "Crimson Gaia" once per turn.


                      1 cardEnemy Controller
                      1 cardEnemy Controller
                      Enemy Controller
                      Spell Quick
                      Enemy Controller

                        Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


                        1 cardForbidden Droplet 1 cardForbidden Droplet
                        Forbidden Droplet
                        Spell Quick
                        Forbidden Droplet

                          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                          Tag(s):

                          1 cardHarpie's Feather Duster
                          1 cardHarpie's Feather Duster
                          Harpie's Feather Duster
                          Spell Normal
                          Harpie's Feather Duster

                            Destroy all Spell and Trap Cards your opponent controls.




                            Tag(s):

                            1 cardMonster Reborn
                            1 cardMonster Reborn
                            Monster Reborn
                            Spell Normal
                            Monster Reborn

                              Target 1 monster in either GY; Special Summon it.




                              Tag(s):

                              1 cardReinforcement of the Army
                              1 cardReinforcement of the Army
                              Reinforcement of the Army
                              Spell Normal
                              Reinforcement of the Army

                                Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                1 cardResonator Call 1 cardResonator Call
                                Resonator Call
                                Spell Normal
                                Resonator Call

                                  Add 1 "Resonator" monster from your Deck to your hand.


                                  1 cardTriple Tactics Thrust 1 cardTriple Tactics Thrust
                                  Triple Tactics Thrust
                                  Spell Normal
                                  Triple Tactics Thrust

                                    If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                    1 cardBack to the Front 1 cardBack to the Front
                                    Back to the Front
                                    Trap Normal
                                    Back to the Front

                                      Target 1 monster in your GY; Special Summon it in Defense Position.


                                      1 cardEvenly Matched 1 cardEvenly Matched
                                      Evenly Matched
                                      Trap Normal
                                      Evenly Matched

                                        At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                        1 cardLevel Resist Wall 1 cardLevel Resist Wall
                                        Level Resist Wall
                                        Trap Normal
                                        Level Resist Wall

                                          If a monster(s) you control is destroyed by battle or an opponent's card effect: Target 1 of those monsters; Special Summon monster(s) from your Deck in Defense Position so their combined Levels equal the Level of that monster, but negate their effects. You can only activate 1 "Level Resist Wall" per turn.


                                          1 cardLost Wind
                                          1 cardLost Wind
                                          Lost Wind
                                          Trap Normal
                                          Lost Wind

                                            Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                                            1 cardRed Reign 1 cardRed Reign
                                            Red Reign
                                            Trap Normal
                                            Red Reign

                                              If you control a Level 8 or higher Synchro Monster: Banish all monsters on the field, except the monster(s) with the highest Level, also the remaining face-up monsters on the field are unaffected by other card effects, except their own, until the end of this turn. If a DARK Dragon Synchro Monster is Synchro Summoned to your field while this card is in your GY: You can add this card to your hand. You can only use this effect of "Red Reign" once per turn.


                                              1 cardRed Zone 1 cardRed Zone
                                              Red Zone
                                              Trap Continuous
                                              Red Zone

                                                When your opponent activates a card or effect while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it: You can target 1 card on the field; destroy it. You can target 1 of your banished DARK Dragon Synchro Monsters; Special Summon it. You can only use each effect of "Red Zone" once per turn.


                                                1 cardSolemn Judgment 1 cardSolemn Judgment
                                                Solemn Judgment
                                                Trap Counter
                                                Solemn Judgment

                                                  When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                  Tag(s):

                                                  1 cardTorrential Tribute
                                                  1 cardTorrential Tribute
                                                  Torrential Tribute
                                                  Trap Normal
                                                  Torrential Tribute

                                                    When a monster(s) is Summoned: Destroy all monsters on the field.


                                                    1 cardArmory Arm 1 cardArmory Arm
                                                    Armory Arm
                                                    LIGHT 4
                                                    Armory Arm
                                                    • ATK:

                                                    • 1800

                                                    • DEF:

                                                    • 1200


                                                    1 Tuner + 1 or more non-Tuner monsters Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, that target gains 1000 ATK. If that target destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                                                    1 cardBystial Dis Pater 1 cardBystial Dis Pater
                                                    Bystial Dis Pater
                                                    DARK 10
                                                    Bystial Dis Pater
                                                    • ATK:

                                                    • 3500

                                                    • DEF:

                                                    • 3500


                                                    1 Tuner + 1+ non-Tuner Dragon monsters You can target 1 banished LIGHT or DARK monster; Special Summon it to your field. When your opponent activates a monster effect (Quick Effect): You can target 1 banished card; shuffle it into the Deck, then if you shuffled it into your Deck, destroy that monster, or if you shuffled it into your opponent's Deck, negate that activated effect. You can only use each effect of "Bystial Dis Pater" once per turn.


                                                    1 cardChaos Beast 1 cardChaos Beast
                                                    Chaos Beast
                                                    DARK 6
                                                    Chaos Beast
                                                    • ATK:

                                                    • 2000

                                                    • DEF:

                                                    • 1800


                                                    1 LIGHT Tuner + 1+ non-Tuner DARK monsters If any card(s) have been banished this turn, this card gains 1000 ATK. You can only use each of the following effects of "Chaos Beast" once per turn. You can target 1 of your banished LIGHT or DARK monsters; add it to your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY.


                                                    1 cardHot Red Dragon Archfiend Abyss 1 cardHot Red Dragon Archfiend Abyss
                                                    Hot Red Dragon Archfiend Abyss
                                                    DARK 9
                                                    Hot Red Dragon Archfiend Abyss
                                                    • ATK:

                                                    • 3200

                                                    • DEF:

                                                    • 2500


                                                    1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster (Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.


                                                    1 cardHot Red Dragon Archfiend Bane 1 cardHot Red Dragon Archfiend Bane
                                                    Hot Red Dragon Archfiend Bane
                                                    DARK 10
                                                    Hot Red Dragon Archfiend Bane
                                                    • ATK:

                                                    • 3500

                                                    • DEF:

                                                    • 3000


                                                    1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster You can Tribute 1 monster, then target 1 "Red Dragon Archfiend" monster in your GY; Special Summon it. When this card inflicts battle damage to your opponent: You can Special Summon 2 Tuners with the same Level (1 from your Deck and 1 from your GY) in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Bane" once per turn.


                                                    1 cardPsychic End Punisher 1 cardPsychic End Punisher
                                                    Psychic End Punisher
                                                    LIGHT 11
                                                    Psychic End Punisher
                                                    • ATK:

                                                    • 3500

                                                    • DEF:

                                                    • 3500


                                                    1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.


                                                    1 cardRed Dragon Archfiend 1 cardRed Dragon Archfiend
                                                    Red Dragon Archfiend
                                                    DARK 8
                                                    Red Dragon Archfiend
                                                    • ATK:

                                                    • 3000

                                                    • DEF:

                                                    • 2000


                                                    1 Tuner + 1 or more non-Tuner monsters After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.


                                                    1 cardRed Rising Dragon 1 cardRed Rising Dragon
                                                    Red Rising Dragon
                                                    DARK 6
                                                    Red Rising Dragon
                                                    • ATK:

                                                    • 2100

                                                    • DEF:

                                                    • 1600


                                                    1 Fiend Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 "Resonator" monster in your GY; Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Dragon Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 2 Level 1 "Resonator" monsters in your GY; Special Summon both.


                                                    1 cardRed Supernova Dragon 1 cardRed Supernova Dragon
                                                    Red Supernova Dragon
                                                    DARK 12
                                                    Red Supernova Dragon
                                                    • ATK:

                                                    • 4000

                                                    • DEF:

                                                    • 3000


                                                    3 Tuners + 1+ non-Tuner Synchro Monsters Must first be Synchro Summoned. Gains 500 ATK for each Tuner in your GY. Cannot be destroyed by your opponent's card effects. Once per turn, when your opponent's monster effect is activated, or when an opponent's monster declares an attack (Quick Effect): You can activate this effect; banish this card, also banish all cards your opponent controls. Once per turn, during your next End Phase after this card was banished by its own effect: Special Summon this banished card.


                                                    1 cardScarlight Red Dragon Archfiend 1 cardScarlight Red Dragon Archfiend
                                                    Scarlight Red Dragon Archfiend
                                                    DARK 8
                                                    Scarlight Red Dragon Archfiend
                                                    • ATK:

                                                    • 3000

                                                    • DEF:

                                                    • 2500


                                                    1 Tuner + 1+ non-Tuner monsters This card's name becomes "Red Dragon Archfiend" while it is on the field or in the GY. Once per turn: You can destroy as many Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's (other than this card), then inflict 500 damage to your opponent for each monster destroyed.


                                                    1 cardScarred Dragon Archfiend 1 cardScarred Dragon Archfiend
                                                    Scarred Dragon Archfiend
                                                    DARK 8
                                                    Scarred Dragon Archfiend
                                                    • ATK:

                                                    • 3000

                                                    • DEF:

                                                    • 2500


                                                    1 Tuner + 1+ non-Tuner DARK monsters This card's name becomes "Red Dragon Archfiend" while on the field or in the GY. If this card is sent from the Monster Zone to the GY: You can Special Summon 1 "Red Dragon Archfiend" from your Extra Deck (this is treated as a Synchro Summon), then, if this card was sent to the GY as Synchro Material for a DARK Dragon Synchro Monster, you can destroy all Attack Position monsters your opponent controls. You can only use this effect of "Scarred Dragon Archfiend" once per turn.


                                                    1 cardT.G. Hyper Librarian
                                                    1 cardT.G. Hyper Librarian
                                                    T.G. Hyper Librarian
                                                    DARK 5
                                                    T.G. Hyper Librarian
                                                    • ATK:

                                                    • 2400

                                                    • DEF:

                                                    • 1800


                                                    1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                                                    1 cardTyrant Red Dragon Archfiend 1 cardTyrant Red Dragon Archfiend
                                                    Tyrant Red Dragon Archfiend
                                                    DARK 10
                                                    Tyrant Red Dragon Archfiend
                                                    • ATK:

                                                    • 3500

                                                    • DEF:

                                                    • 3000


                                                    2 Tuners + 1 or more non-Tuner monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. You can only use each of these effects of "Tyrant Red Dragon Archfiend" once per turn. ● During your Main Phase 1: You can destroy all other cards on the field, also, for the rest of this turn, other monsters you control cannot attack. ● During either player's Battle Phase, when a Spell/Trap Card is activated: You can negate the activation, and if you do, destroy that card, and if you do that, this card gains 500 ATK.


                                                    1 cardYazi, Evil of the Yang Zing 1 cardYazi, Evil of the Yang Zing
                                                    Yazi, Evil of the Yang Zing
                                                    DARK 7
                                                    Yazi, Evil of the Yang Zing
                                                    • ATK:

                                                    • 2600

                                                    • DEF:

                                                    • 2100


                                                    1 Tuner + 1 or more non-Tuner monsters Cannot be targeted by an opponent's card effects. You can only use each of these effects of "Yazi, Evil of the Yang Zing" once per turn. ● You can target 1 "Yang Zing" monster you control and 1 card your opponent controls; destroy them. ● When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 Wyrm-Type monster from your Deck in Defense Position.


                                                    1 cardFormula Synchron 1 cardFormula Synchron
                                                    Formula Synchron
                                                    LIGHT 2
                                                    Formula Synchron
                                                    • ATK:

                                                    • 200

                                                    • DEF:

                                                    • 1500


                                                    1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.



                                                    BLACK LUSTER SOLDIER Decks in OCG








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