Black Luster Soldier Deck Breakdown

Cards Usage Statistic

Main Deck

Armageddon Knight
Armageddon Knight
Armageddon Knight
DARK 4
Armageddon Knight
  • ATK:

  • 1400

  • DEF:

  • 1200


When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.

Black Luster Soldier - Envoy of the Beginning
Black Luster Soldier - Envoy of the Beginning
Black Luster Soldier - Envoy of the Beginning
LIGHT 8
Black Luster Soldier - Envoy of the Beginning
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.

Bone Archfiend
Bone Archfiend
Bone Archfiend
DARK 4
Bone Archfiend
  • ATK:

  • 1800

  • DEF:

  • 0


If this card is in your hand or GY: You can send 1 other card from your hand or field to the GY; Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Dragon Synchro Monsters. You can target 1 face-up monster you control that has a Level; send 1 Fiend Tuner from your hand or Deck to the GY, and if you do, increase or decrease that monster's Level by 1. You can only use each effect of "Bone Archfiend" once per turn.

Chaos Nephthys
Chaos Nephthys
Chaos Nephthys
DARK 8
Chaos Nephthys
  • ATK:

  • 2400

  • DEF:

  • 1600


Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If a card(s) on the field is destroyed by a card effect: You can banish 1 LIGHT and 1 DARK monster from your GY, except "Chaos Nephthys"; Special Summon this card from the GY (if it was there when the card was destroyed) or hand (even if not). You can only use this effect of "Chaos Nephthys" once per turn. If this card is Special Summoned: You can target 1 card your opponent controls and 2 cards in their GY; banish them.

Chaos Valkyria
Chaos Valkyria
Chaos Valkyria
LIGHT 4
Chaos Valkyria
  • ATK:

  • 1800

  • DEF:

  • 1050


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can banish 1 LIGHT or DARK monster from your GY: Special Summon this card from your hand. If this card is banished: You can send 1 LIGHT or DARK monster from your Deck to the GY, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use each effect of "Chaos Valkyria" once per turn.

Chaos Witch
Chaos Witch
Chaos Witch
DARK 4
Chaos Witch
  • ATK:

  • 1500

  • DEF:

  • 1500


You can Tribute this card; Special Summon 2 "Dark Beast Tokens" (Fiend/DARK/Level 2/ATK 1000/DEF 500). If this card is banished from the hand or GY: You can Special Summon 2 "Light Beast Tokens" (Fairy/Tuner/LIGHT/Level 2/ATK 500/DEF 1000). You can only use 1 "Chaos Witch" effect per turn, and only once that turn, also you cannot Special Summon monsters from the Extra Deck, except LIGHT or DARK Synchro Monsters, the turn you activate either effect.

Kuriphoton
Kuriphoton
Kuriphoton
LIGHT 1
Kuriphoton
  • ATK:

  • 300

  • DEF:

  • 200


(Quick Effect): You can send this card from your hand to the GY and pay 2000 LP; you take no damage this turn. If this card is in your GY: You can send 1 "Photon" monster from your hand to the GY, except "Kuriphoton"; add this card from your GY to your hand. You can only use this effect of "Kuriphoton" once per turn.

Photon Jumper
Photon Jumper
Photon Jumper
LIGHT 4
Photon Jumper
  • ATK:

  • 0

  • DEF:

  • 0


When an opponent's monster declares an attack: You can activate this effect; skip your next Battle Phase, also Special Summon this card from your hand, then end this Battle Phase. If this card is sent to the GY: You can add 1 "Photon" or "Galaxy" Spell/Trap from your Deck to your hand. You can only use each effect of "Photon Jumper" once per turn.

Sangan
Sangan
Sangan
DARK 3
Sangan
  • ATK:

  • 1000

  • DEF:

  • 600


If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.

Wandering King Wildwind
Wandering King Wildwind
Wandering King Wildwind
DARK 4
Wandering King Wildwind
  • ATK:

  • 1700

  • DEF:

  • 1300


If you control a Fiend-Type Tuner with 1500 or less ATK, you can Special Summon this card (from your hand). If you attempt this, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 Fiend-Type Tuner with 1500 or less ATK from your Deck to your hand.

Witch of the Black Forest
Witch of the Black Forest
Witch of the Black Forest
DARK 4
Witch of the Black Forest
  • ATK:

  • 1100

  • DEF:

  • 1200


If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn.

Chain Resonator
Chain Resonator
Chain Resonator
LIGHT 1
Chain Resonator
  • ATK:

  • 100

  • DEF:

  • 100


When this card is Normal Summoned while a Synchro Monster is on the field: You can Special Summon 1 "Resonator" monster from your Deck, except "Chain Resonator".

Chaos Mirage Dragon
Chaos Mirage Dragon
Chaos Mirage Dragon
LIGHT 4
Chaos Mirage Dragon
  • ATK:

  • 1600

  • DEF:

  • 600


You can target 1 banished LIGHT or DARK monster; Special Summon it to your field, but negate its effects, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except LIGHT or DARK Synchro Monsters. If this card is sent to the GY as Synchro Material: You can target cards your opponent controls, up to the number of other monsters used for the Synchro Summon; banish them. You can only use each effect of "Chaos Mirage Dragon" once per turn.

Crimson Resonator
Crimson Resonator
Crimson Resonator
DARK 2
Crimson Resonator
  • ATK:

  • 800

  • DEF:

  • 300


If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 "Resonator" monsters from your hand or Deck, except "Crimson Resonator". You can only use each effect of "Crimson Resonator" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon Synchro Monsters, the turn you activate either of this card's effects.

Soul Resonator
Soul Resonator
Soul Resonator
FIRE 3
Soul Resonator
  • ATK:

  • 500

  • DEF:

  • 200


If this card is Normal or Special Summoned: You can add 1 Level 4 or lower Fiend monster from your Deck to your hand, except "Soul Resonator", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Synchro Monsters. If a card(s) you control would be destroyed by card effect, while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can banish this card from your GY instead. You can only use each effect of "Soul Resonator" once per turn.

Synkron Resonator
Synkron Resonator
Synkron Resonator
DARK 1
Synkron Resonator
  • ATK:

  • 100

  • DEF:

  • 100


If a Synchro Monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Synkron Resonator" once per turn this way. If this card is sent from the field to the Graveyard: You can target 1 "Resonator" monster in your Graveyard, except "Synkron Resonator"; add it to your hand.

Vision Resonator
Vision Resonator
Vision Resonator
DARK 2
Vision Resonator
  • ATK:

  • 400

  • DEF:

  • 400


If a Level 5 or higher DARK monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Vision Resonator" once per turn this way. If this card is sent to the GY: You can add 1 Spell/Trap that mentions "Red Dragon Archfiend" from your Deck to your hand. You can only use this effect of "Vision Resonator" once per turn.

Chaos Space
Chaos Space
Chaos Space
Spell Normal
Chaos Space

    Send 1 LIGHT or DARK monster from your hand to the GY; add 1 LIGHT or DARK monster that cannot be Normal Summoned/Set from your Deck to your hand, with a Level from 4 to 8, and with a different Attribute than that monster. You can banish this card from your GY, then target 1 of your banished LIGHT or DARK monsters that cannot be Normal Summoned/Set; place that monster on the bottom of the Deck, then draw 1 card. You can only use each effect of "Chaos Space" once per turn.

    Crimson Gaia
    Crimson Gaia
    Crimson Gaia
    Spell Continuous
    Crimson Gaia

      During your Main Phase: You can add 1 "Red Dragon Archfiend" or 1 card that mentions it from your Deck or GY to your hand, except "Crimson Gaia". When your "Red Dragon Archfiend" declares an attack: You can change all monsters your opponent controls to face-down Defense Position. If a monster(s) on the field is destroyed by battle or card effect: You can Special Summon 1 "Red Dragon Archfiend" from your GY. You can only use each effect of "Crimson Gaia" once per turn.

      Enemy Controller
      Enemy Controller
      Enemy Controller
      Spell Quick
      Enemy Controller

        Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.

        Forbidden Droplet
        Forbidden Droplet
        Forbidden Droplet
        Spell Quick
        Forbidden Droplet

          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



          Tag(s):

          Galaxy Cyclone
          Galaxy Cyclone
          Galaxy Cyclone
          Spell Normal
          Galaxy Cyclone

            Target 1 Set Spell/Trap on the field; destroy it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap on the field; destroy it. You can only use this effect of "Galaxy Cyclone" once per turn.

            Harpie's Feather Duster
            Harpie's Feather Duster
            Harpie's Feather Duster
            Spell Normal
            Harpie's Feather Duster

              Destroy all Spell and Trap Cards your opponent controls.



              Tag(s):

              Reinforcement of the Army
              Reinforcement of the Army
              Reinforcement of the Army
              Spell Normal
              Reinforcement of the Army

                Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                Resonator Call
                Resonator Call
                Resonator Call
                Spell Normal
                Resonator Call

                  Add 1 "Resonator" monster from your Deck to your hand.

                  Compulsory Evacuation Device
                  Compulsory Evacuation Device
                  Compulsory Evacuation Device
                  Trap Normal
                  Compulsory Evacuation Device

                    Target 1 monster on the field; return that target to the hand.

                    Evenly Matched
                    Evenly Matched
                    Evenly Matched
                    Trap Normal
                    Evenly Matched

                      At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                      Lost Wind
                      Lost Wind
                      Lost Wind
                      Trap Normal
                      Lost Wind

                        Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.

                        Red Zone
                        Red Zone
                        Red Zone
                        Trap Continuous
                        Red Zone

                          When your opponent activates a card or effect while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it: You can target 1 card on the field; destroy it. You can target 1 of your banished DARK Dragon Synchro Monsters; Special Summon it. You can only use each effect of "Red Zone" once per turn.

                          Torrential Tribute
                          Torrential Tribute
                          Torrential Tribute
                          Trap Normal
                          Torrential Tribute

                            When a monster(s) is Summoned: Destroy all monsters on the field.

                            Ultimate Providence
                            Ultimate Providence
                            Ultimate Providence
                            Trap Counter
                            Ultimate Providence

                              When a Spell/Trap Card, or monster effect, is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy it.

                              Extra Deck

                              Bystial Dis Pater
                              Bystial Dis Pater
                              Bystial Dis Pater
                              DARK 10
                              Bystial Dis Pater
                              • ATK:

                              • 3500

                              • DEF:

                              • 3500


                              1 Tuner + 1+ non-Tuner Dragon monsters You can target 1 banished LIGHT or DARK monster; Special Summon it to your field. When your opponent activates a monster effect (Quick Effect): You can target 1 banished card; shuffle it into the Deck, then if you shuffled it into your Deck, destroy that monster, or if you shuffled it into your opponent's Deck, negate that activated effect. You can only use each effect of "Bystial Dis Pater" once per turn.

                              Chaos Angel
                              Chaos Angel
                              Chaos Angel
                              DARK 10
                              Chaos Angel
                              • ATK:

                              • 3500

                              • DEF:

                              • 2800


                              1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.

                              Chaos Beast
                              Chaos Beast
                              Chaos Beast
                              DARK 6
                              Chaos Beast
                              • ATK:

                              • 2000

                              • DEF:

                              • 1800


                              1 LIGHT Tuner + 1+ non-Tuner DARK monsters If any card(s) have been banished this turn, this card gains 1000 ATK. You can only use each of the following effects of "Chaos Beast" once per turn. You can target 1 of your banished LIGHT or DARK monsters; add it to your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY.

                              Hot Red Dragon Archfiend Abyss
                              Hot Red Dragon Archfiend Abyss
                              Hot Red Dragon Archfiend Abyss
                              DARK 9
                              Hot Red Dragon Archfiend Abyss
                              • ATK:

                              • 3200

                              • DEF:

                              • 2500


                              1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster (Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.

                              Kuibelt the Blade Dragon
                              Kuibelt the Blade Dragon
                              Kuibelt the Blade Dragon
                              DARK 7
                              Kuibelt the Blade Dragon
                              • ATK:

                              • 2500

                              • DEF:

                              • 1900


                              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 card on the field; destroy it. If this card on the field is destroyed: You can target 1 face-up monster on the field; that monster cannot attack until the end of your opponent's turn. You can only use each effect of "Kuibelt the Blade Dragon" once per turn.

                              Psychic End Punisher
                              Psychic End Punisher
                              Psychic End Punisher
                              LIGHT 11
                              Psychic End Punisher
                              • ATK:

                              • 3500

                              • DEF:

                              • 3500


                              1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.

                              Red Rising Dragon
                              Red Rising Dragon
                              Red Rising Dragon
                              DARK 6
                              Red Rising Dragon
                              • ATK:

                              • 2100

                              • DEF:

                              • 1600


                              1 Fiend Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 "Resonator" monster in your GY; Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Dragon Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 2 Level 1 "Resonator" monsters in your GY; Special Summon both.

                              Red Supernova Dragon
                              Red Supernova Dragon
                              Red Supernova Dragon
                              DARK 12
                              Red Supernova Dragon
                              • ATK:

                              • 4000

                              • DEF:

                              • 3000


                              3 Tuners + 1+ non-Tuner Synchro Monsters Must first be Synchro Summoned. Gains 500 ATK for each Tuner in your GY. Cannot be destroyed by your opponent's card effects. Once per turn, when your opponent's monster effect is activated, or when an opponent's monster declares an attack (Quick Effect): You can activate this effect; banish this card, also banish all cards your opponent controls. Once per turn, during your next End Phase after this card was banished by its own effect: Special Summon this banished card.

                              Scarlight Red Dragon Archfiend
                              Scarlight Red Dragon Archfiend
                              Scarlight Red Dragon Archfiend
                              DARK 8
                              Scarlight Red Dragon Archfiend
                              • ATK:

                              • 3000

                              • DEF:

                              • 2500


                              1 Tuner + 1+ non-Tuner monsters This card's name becomes "Red Dragon Archfiend" while it is on the field or in the GY. Once per turn: You can destroy as many Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's (other than this card), then inflict 500 damage to your opponent for each monster destroyed.

                              Main: 60 Extra: 15

                              1 cardArmageddon Knight 1 cardArmageddon Knight
                              Armageddon Knight
                              DARK 4
                              Armageddon Knight
                              • ATK:

                              • 1400

                              • DEF:

                              • 1200


                              When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.


                              1 cardBlack Dragon Collapserpent
                              1 cardBlack Dragon Collapserpent
                              Black Dragon Collapserpent
                              DARK 4
                              Black Dragon Collapserpent
                              • ATK:

                              • 1800

                              • DEF:

                              • 1700


                              Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the GY: You can add 1 "White Dragon Wyverburster" from your Deck to your hand.


                              1 cardBlack Luster Soldier - Envoy of the Beginning
                              1 cardBlack Luster Soldier - Envoy of the Beginning
                              Black Luster Soldier - Envoy of the Beginning
                              LIGHT 8
                              Black Luster Soldier - Envoy of the Beginning
                              • ATK:

                              • 3000

                              • DEF:

                              • 2500


                              Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.


                              1 cardBone Archfiend 1 cardBone Archfiend
                              Bone Archfiend
                              DARK 4
                              Bone Archfiend
                              • ATK:

                              • 1800

                              • DEF:

                              • 0


                              If this card is in your hand or GY: You can send 1 other card from your hand or field to the GY; Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Dragon Synchro Monsters. You can target 1 face-up monster you control that has a Level; send 1 Fiend Tuner from your hand or Deck to the GY, and if you do, increase or decrease that monster's Level by 1. You can only use each effect of "Bone Archfiend" once per turn.


                              1 cardBystial Druiswurm
                              1 cardBystial Druiswurm
                              Bystial Druiswurm
                              DARK 6
                              Bystial Druiswurm
                              • ATK:

                              • 2500

                              • DEF:

                              • 2000


                              You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


                              1 cardBystial Magnamhut
                              1 cardBystial Magnamhut
                              Bystial Magnamhut
                              DARK 6
                              Bystial Magnamhut
                              • ATK:

                              • 2500

                              • DEF:

                              • 2000


                              You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


                              1 cardChaos Nephthys 1 cardChaos Nephthys
                              Chaos Nephthys
                              DARK 8
                              Chaos Nephthys
                              • ATK:

                              • 2400

                              • DEF:

                              • 1600


                              Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If a card(s) on the field is destroyed by a card effect: You can banish 1 LIGHT and 1 DARK monster from your GY, except "Chaos Nephthys"; Special Summon this card from the GY (if it was there when the card was destroyed) or hand (even if not). You can only use this effect of "Chaos Nephthys" once per turn. If this card is Special Summoned: You can target 1 card your opponent controls and 2 cards in their GY; banish them.


                              1 cardChaos Valkyria 1 cardChaos Valkyria
                              Chaos Valkyria
                              LIGHT 4
                              Chaos Valkyria
                              • ATK:

                              • 1800

                              • DEF:

                              • 1050


                              Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can banish 1 LIGHT or DARK monster from your GY: Special Summon this card from your hand. If this card is banished: You can send 1 LIGHT or DARK monster from your Deck to the GY, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use each effect of "Chaos Valkyria" once per turn.


                              1 cardChaos Witch 1 cardChaos Witch
                              Chaos Witch
                              DARK 4
                              Chaos Witch
                              • ATK:

                              • 1500

                              • DEF:

                              • 1500


                              You can Tribute this card; Special Summon 2 "Dark Beast Tokens" (Fiend/DARK/Level 2/ATK 1000/DEF 500). If this card is banished from the hand or GY: You can Special Summon 2 "Light Beast Tokens" (Fairy/Tuner/LIGHT/Level 2/ATK 500/DEF 1000). You can only use 1 "Chaos Witch" effect per turn, and only once that turn, also you cannot Special Summon monsters from the Extra Deck, except LIGHT or DARK Synchro Monsters, the turn you activate either effect.


                              1 cardElectromagnetic Turtle 1 cardElectromagnetic Turtle
                              Electromagnetic Turtle
                              LIGHT 4
                              Electromagnetic Turtle
                              • ATK:

                              • 0

                              • DEF:

                              • 1800


                              During your opponent's Battle Phase (Quick Effect): You can banish this card from your GY; end the Battle Phase. You can only use this effect of "Electromagnetic Turtle" once per Duel.


                              1 cardGalaxy-Eyes Photon Dragon 1 cardGalaxy-Eyes Photon Dragon
                              Galaxy-Eyes Photon Dragon
                              LIGHT 8
                              Galaxy-Eyes Photon Dragon
                              • ATK:

                              • 3000

                              • DEF:

                              • 2500


                              You can Special Summon this card (from your hand) by Tributing 2 monsters with 2000 or more ATK. During the Battle Step, if this card battles an opponent's monster (Quick Effect): You can target that opponent's monster; banish both this card from the field and that target. Return those banished monsters to the field at the end of the Battle Phase, and if you banished an Xyz Monster, this card gains 500 ATK for each material it had when it was banished.


                              1 cardJuragedo 1 cardJuragedo
                              Juragedo
                              DARK 4
                              Juragedo
                              • ATK:

                              • 1700

                              • DEF:

                              • 1300


                              During the Battle Step (Quick Effect): You can Special Summon this card from your hand, and if you do, gain 1000 LP. You can only use this effect of "Juragedo" once per turn. (Quick Effect): You can Tribute this card, then target 1 face-up monster you control; it gains 1000 ATK until the end of the next turn.


                              1 cardKuriphoton 1 cardKuriphoton
                              Kuriphoton
                              LIGHT 1
                              Kuriphoton
                              • ATK:

                              • 300

                              • DEF:

                              • 200


                              (Quick Effect): You can send this card from your hand to the GY and pay 2000 LP; you take no damage this turn. If this card is in your GY: You can send 1 "Photon" monster from your hand to the GY, except "Kuriphoton"; add this card from your GY to your hand. You can only use this effect of "Kuriphoton" once per turn.


                              1 cardPhoton Jumper 1 cardPhoton Jumper
                              Photon Jumper
                              LIGHT 4
                              Photon Jumper
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              When an opponent's monster declares an attack: You can activate this effect; skip your next Battle Phase, also Special Summon this card from your hand, then end this Battle Phase. If this card is sent to the GY: You can add 1 "Photon" or "Galaxy" Spell/Trap from your Deck to your hand. You can only use each effect of "Photon Jumper" once per turn.


                              1 cardPhoton Thrasher 1 cardPhoton Thrasher
                              Photon Thrasher
                              LIGHT 4
                              Photon Thrasher
                              • ATK:

                              • 2100

                              • DEF:

                              • 0


                              Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. Cannot attack if you control another monster.


                              1 cardSangan
                              1 cardSangan
                              Sangan
                              DARK 3
                              Sangan
                              • ATK:

                              • 1000

                              • DEF:

                              • 600


                              If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


                              1 cardSanta Claws 1 cardSanta Claws
                              Santa Claws
                              LIGHT 6
                              Santa Claws
                              • ATK:

                              • 1200

                              • DEF:

                              • 2500


                              You can Special Summon this card (from your hand) to your opponent's field in Defense Position, by Tributing 1 monster they control. If Summoned this way, once, during the End Phase of this turn: You can draw 1 card.


                              1 cardSkull Meister 1 cardSkull Meister
                              Skull Meister
                              DARK 4
                              Skull Meister
                              • ATK:

                              • 1700

                              • DEF:

                              • 400


                              When a card effect is activated in your opponent's GY (Quick Effect): You can send this card from your hand to the GY; negate that effect.


                              1 cardStarliege Seyfert 1 cardStarliege Seyfert
                              Starliege Seyfert
                              LIGHT 4
                              Starliege Seyfert
                              • ATK:

                              • 1800

                              • DEF:

                              • 0


                              You can send any number of Dragon monsters from your hand and/or face-up field to the GY; add 1 Dragon monster from your Deck to your hand, whose Level equals the total original Levels of those monsters sent to the GY. You can banish this card from your GY, then target 1 Level 8 LIGHT or DARK Dragon monster in your GY; add it to your hand. You can only use each effect of "Starliege Seyfert" once per turn.


                              1 cardThe Bystial Lubellion
                              1 cardThe Bystial Lubellion
                              The Bystial Lubellion
                              LIGHT 8
                              The Bystial Lubellion
                              • ATK:

                              • 2500

                              • DEF:

                              • 3000


                              Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 1 Level 6 or higher DARK Dragon monster. You can only Special Summon "The Bystial Lubellion" once per turn this way. You can send this card from your hand to the GY; add 1 "Bystial" monster from your Deck to your hand, except "The Bystial Lubellion". During your Main Phase: You can place 1 "Branded" Continuous Spell/Trap from your Deck face-up on your field. You can only use each effect of "The Bystial Lubellion" once per turn.


                              1 cardThe Chaos Creator 1 cardThe Chaos Creator
                              The Chaos Creator
                              DARK 8
                              The Chaos Creator
                              • ATK:

                              • 2300

                              • DEF:

                              • 3000


                              Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. If you control this card that was Special Summoned from the hand: You can target 3 banished monsters with different names; Special Summon 1 of them, then place the rest on the bottom of the Deck in any order. You can only use this effect of "The Chaos Creator" once per turn.


                              1 cardWandering King Wildwind 1 cardWandering King Wildwind
                              Wandering King Wildwind
                              DARK 4
                              Wandering King Wildwind
                              • ATK:

                              • 1700

                              • DEF:

                              • 1300


                              If you control a Fiend-Type Tuner with 1500 or less ATK, you can Special Summon this card (from your hand). If you attempt this, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 Fiend-Type Tuner with 1500 or less ATK from your Deck to your hand.


                              1 cardWhite Dragon Wyverburster
                              1 cardWhite Dragon Wyverburster
                              White Dragon Wyverburster
                              LIGHT 4
                              White Dragon Wyverburster
                              • ATK:

                              • 1700

                              • DEF:

                              • 1800


                              Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 DARK monster from your GY. You can only Special Summon "White Dragon Wyverburster" once per turn this way. If this card is sent from the field to the GY: You can add 1 "Black Dragon Collapserpent" from your Deck to your hand.


                              1 cardWitch of the Black Forest
                              1 cardWitch of the Black Forest
                              Witch of the Black Forest
                              DARK 4
                              Witch of the Black Forest
                              • ATK:

                              • 1100

                              • DEF:

                              • 1200


                              If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn.


                              1 cardChain Resonator 1 cardChain Resonator
                              Chain Resonator
                              LIGHT 1
                              Chain Resonator
                              • ATK:

                              • 100

                              • DEF:

                              • 100


                              When this card is Normal Summoned while a Synchro Monster is on the field: You can Special Summon 1 "Resonator" monster from your Deck, except "Chain Resonator".


                              1 cardChaos Mirage Dragon 1 cardChaos Mirage Dragon
                              Chaos Mirage Dragon
                              LIGHT 4
                              Chaos Mirage Dragon
                              • ATK:

                              • 1600

                              • DEF:

                              • 600


                              You can target 1 banished LIGHT or DARK monster; Special Summon it to your field, but negate its effects, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except LIGHT or DARK Synchro Monsters. If this card is sent to the GY as Synchro Material: You can target cards your opponent controls, up to the number of other monsters used for the Synchro Summon; banish them. You can only use each effect of "Chaos Mirage Dragon" once per turn.


                              1 cardCrimson Resonator 1 cardCrimson Resonator
                              Crimson Resonator
                              DARK 2
                              Crimson Resonator
                              • ATK:

                              • 800

                              • DEF:

                              • 300


                              If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 "Resonator" monsters from your hand or Deck, except "Crimson Resonator". You can only use each effect of "Crimson Resonator" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon Synchro Monsters, the turn you activate either of this card's effects.


                              1 cardEffect Veiler 1 cardEffect Veiler
                              Effect Veiler
                              LIGHT 1
                              Effect Veiler
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                              1 cardGhost Ogre & Snow Rabbit 1 cardGhost Ogre & Snow Rabbit
                              Ghost Ogre & Snow Rabbit
                              LIGHT 3
                              Ghost Ogre & Snow Rabbit
                              • ATK:

                              • 0

                              • DEF:

                              • 1800


                              When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                              1 cardSoul Resonator 1 cardSoul Resonator
                              Soul Resonator
                              FIRE 3
                              Soul Resonator
                              • ATK:

                              • 500

                              • DEF:

                              • 200


                              If this card is Normal or Special Summoned: You can add 1 Level 4 or lower Fiend monster from your Deck to your hand, except "Soul Resonator", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Synchro Monsters. If a card(s) you control would be destroyed by card effect, while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can banish this card from your GY instead. You can only use each effect of "Soul Resonator" once per turn.


                              1 cardSynkron Resonator 1 cardSynkron Resonator
                              Synkron Resonator
                              DARK 1
                              Synkron Resonator
                              • ATK:

                              • 100

                              • DEF:

                              • 100


                              If a Synchro Monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Synkron Resonator" once per turn this way. If this card is sent from the field to the Graveyard: You can target 1 "Resonator" monster in your Graveyard, except "Synkron Resonator"; add it to your hand.


                              1 cardVision Resonator 1 cardVision Resonator
                              Vision Resonator
                              DARK 2
                              Vision Resonator
                              • ATK:

                              • 400

                              • DEF:

                              • 400


                              If a Level 5 or higher DARK monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Vision Resonator" once per turn this way. If this card is sent to the GY: You can add 1 Spell/Trap that mentions "Red Dragon Archfiend" from your Deck to your hand. You can only use this effect of "Vision Resonator" once per turn.


                              1 cardAllure of Darkness
                              1 cardAllure of Darkness
                              Allure of Darkness
                              Spell Normal
                              Allure of Darkness

                                Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


                                1 cardBranded Regained 1 cardBranded Regained
                                Branded Regained
                                Spell Continuous
                                Branded Regained

                                  If a LIGHT or DARK monster(s) is banished (except during the Damage Step): You can target 1 of those monsters; place that monster on the bottom of the Deck, and if you do, draw 1 card. You can only use this effect of "Branded Regained" once per turn. Once per turn, if your opponent Normal or Special Summons a monster (except during the Damage Step): You can target 1 "Bystial" monster in your GY; Special Summon it. You can only activate this effect of "Branded Regained" once per Chain.


                                  1 cardCalled by the Grave
                                  1 cardCalled by the Grave
                                  Called by the Grave
                                  Spell Quick
                                  Called by the Grave

                                    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                    Tag(s):

                                    1 cardCard Destruction
                                    1 cardCard Destruction
                                    Card Destruction
                                    Spell Normal
                                    Card Destruction

                                      Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


                                      1 cardChaos Space
                                      1 cardChaos Space
                                      Chaos Space
                                      Spell Normal
                                      Chaos Space

                                        Send 1 LIGHT or DARK monster from your hand to the GY; add 1 LIGHT or DARK monster that cannot be Normal Summoned/Set from your Deck to your hand, with a Level from 4 to 8, and with a different Attribute than that monster. You can banish this card from your GY, then target 1 of your banished LIGHT or DARK monsters that cannot be Normal Summoned/Set; place that monster on the bottom of the Deck, then draw 1 card. You can only use each effect of "Chaos Space" once per turn.


                                        1 cardCrimson Gaia 1 cardCrimson Gaia
                                        Crimson Gaia
                                        Spell Continuous
                                        Crimson Gaia

                                          During your Main Phase: You can add 1 "Red Dragon Archfiend" or 1 card that mentions it from your Deck or GY to your hand, except "Crimson Gaia". When your "Red Dragon Archfiend" declares an attack: You can change all monsters your opponent controls to face-down Defense Position. If a monster(s) on the field is destroyed by battle or card effect: You can Special Summon 1 "Red Dragon Archfiend" from your GY. You can only use each effect of "Crimson Gaia" once per turn.


                                          1 cardEnemy Controller
                                          1 cardEnemy Controller
                                          Enemy Controller
                                          Spell Quick
                                          Enemy Controller

                                            Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


                                            1 cardForbidden Droplet 1 cardForbidden Droplet
                                            Forbidden Droplet
                                            Spell Quick
                                            Forbidden Droplet

                                              Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                              Tag(s):

                                              1 cardGalaxy Cyclone 1 cardGalaxy Cyclone
                                              Galaxy Cyclone
                                              Spell Normal
                                              Galaxy Cyclone

                                                Target 1 Set Spell/Trap on the field; destroy it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap on the field; destroy it. You can only use this effect of "Galaxy Cyclone" once per turn.


                                                1 cardGalaxy Journey 1 cardGalaxy Journey
                                                Galaxy Journey
                                                Spell Quick
                                                Galaxy Journey

                                                  Special Summon 1 of your banished LIGHT or DARK monsters. If a face-up Xyz Monster(s) you control is banished, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 of those monsters; Special Summon it. You can only use each effect of "Galaxy Journey" once per turn.


                                                  1 cardHarpie's Feather Duster
                                                  1 cardHarpie's Feather Duster
                                                  Harpie's Feather Duster
                                                  Spell Normal
                                                  Harpie's Feather Duster

                                                    Destroy all Spell and Trap Cards your opponent controls.




                                                    Tag(s):

                                                    1 cardHyper Galaxy 1 cardHyper Galaxy
                                                    Hyper Galaxy
                                                    Spell Quick
                                                    Hyper Galaxy

                                                      Tribute 1 monster with 2000 or more ATK, except "Galaxy-Eyes Photon Dragon", then target 1 monster your opponent controls with 2000 or more ATK; Tribute it, and if you do, Special Summon 1 "Galaxy-Eyes Photon Dragon" from your hand, Deck, or GY. You can only activate 1 "Hyper Galaxy" per turn.


                                                      1 cardMonster Reborn
                                                      1 cardMonster Reborn
                                                      Monster Reborn
                                                      Spell Normal
                                                      Monster Reborn

                                                        Target 1 monster in either GY; Special Summon it.




                                                        Tag(s):

                                                        1 cardReinforcement of the Army
                                                        1 cardReinforcement of the Army
                                                        Reinforcement of the Army
                                                        Spell Normal
                                                        Reinforcement of the Army

                                                          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                                          1 cardResonator Call 1 cardResonator Call
                                                          Resonator Call
                                                          Spell Normal
                                                          Resonator Call

                                                            Add 1 "Resonator" monster from your Deck to your hand.


                                                            1 cardSpell Card "Monster Reborn" 1 cardSpell Card "Monster Reborn"
                                                            Spell Card "Monster Reborn"
                                                            Spell Quick
                                                            Spell Card "Monster Reborn"

                                                              Target 1 monster in either GY; Special Summon it to your field, but for the rest of this turn, it cannot attack and neither player can activate its effects. You can only activate 1 "Spell Card "Monster Reborn"" per turn.


                                                              1 cardThe Beginning of the End 1 cardThe Beginning of the End
                                                              The Beginning of the End
                                                              Spell Normal
                                                              The Beginning of the End

                                                                If you have 7 or more DARK monsters in your GY: Banish 5 DARK monsters from your GY; draw 3 cards.


                                                                1 cardTriple Tactics Talent
                                                                1 cardTriple Tactics Talent
                                                                Triple Tactics Talent
                                                                Spell Normal
                                                                Triple Tactics Talent

                                                                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                                  Tag(s):

                                                                  1 cardBranded Beast 1 cardBranded Beast
                                                                  Branded Beast
                                                                  Trap Continuous
                                                                  Branded Beast

                                                                    Once per turn, during the Main Phase, if you control a "Bystial" monster: You can Tribute 1 Dragon monster, then target 1 card your opponent controls; destroy it. During the End Phase: You can target 1 "Branded" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use this effect of "Branded Beast" once per turn.


                                                                    1 cardCompulsory Evacuation Device 1 cardCompulsory Evacuation Device
                                                                    Compulsory Evacuation Device
                                                                    Trap Normal
                                                                    Compulsory Evacuation Device

                                                                      Target 1 monster on the field; return that target to the hand.


                                                                      1 cardEvenly Matched 1 cardEvenly Matched
                                                                      Evenly Matched
                                                                      Trap Normal
                                                                      Evenly Matched

                                                                        At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                                        1 cardGhosts From the Past 1 cardGhosts From the Past
                                                                        Ghosts From the Past
                                                                        Trap Normal
                                                                        Ghosts From the Past

                                                                          Banish 2 monsters from your GY, then target 1 Attack Position monster on the field; change its ATK to 0 until the end of this turn.


                                                                          1 cardLevel Resist Wall 1 cardLevel Resist Wall
                                                                          Level Resist Wall
                                                                          Trap Normal
                                                                          Level Resist Wall

                                                                            If a monster(s) you control is destroyed by battle or an opponent's card effect: Target 1 of those monsters; Special Summon monster(s) from your Deck in Defense Position so their combined Levels equal the Level of that monster, but negate their effects. You can only activate 1 "Level Resist Wall" per turn.


                                                                            1 cardLost Wind 1 cardLost Wind
                                                                            Lost Wind
                                                                            Trap Normal
                                                                            Lost Wind

                                                                              Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                                                                              1 cardRed Zone 1 cardRed Zone
                                                                              Red Zone
                                                                              Trap Continuous
                                                                              Red Zone

                                                                                When your opponent activates a card or effect while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it: You can target 1 card on the field; destroy it. You can target 1 of your banished DARK Dragon Synchro Monsters; Special Summon it. You can only use each effect of "Red Zone" once per turn.


                                                                                1 cardStorming Mirror Force 1 cardStorming Mirror Force
                                                                                Storming Mirror Force
                                                                                Trap Normal
                                                                                Storming Mirror Force

                                                                                  When an opponent's monster declares an attack: Return all your opponent's Attack Position monsters to the hand.


                                                                                  1 cardTorrential Tribute
                                                                                  1 cardTorrential Tribute
                                                                                  Torrential Tribute
                                                                                  Trap Normal
                                                                                  Torrential Tribute

                                                                                    When a monster(s) is Summoned: Destroy all monsters on the field.


                                                                                    1 cardUltimate Providence 1 cardUltimate Providence
                                                                                    Ultimate Providence
                                                                                    Trap Counter
                                                                                    Ultimate Providence

                                                                                      When a Spell/Trap Card, or monster effect, is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy it.


                                                                                      1 cardBystial Dis Pater 1 cardBystial Dis Pater
                                                                                      Bystial Dis Pater
                                                                                      DARK 10
                                                                                      Bystial Dis Pater
                                                                                      • ATK:

                                                                                      • 3500

                                                                                      • DEF:

                                                                                      • 3500


                                                                                      1 Tuner + 1+ non-Tuner Dragon monsters You can target 1 banished LIGHT or DARK monster; Special Summon it to your field. When your opponent activates a monster effect (Quick Effect): You can target 1 banished card; shuffle it into the Deck, then if you shuffled it into your Deck, destroy that monster, or if you shuffled it into your opponent's Deck, negate that activated effect. You can only use each effect of "Bystial Dis Pater" once per turn.


                                                                                      1 cardChaos Angel 1 cardChaos Angel
                                                                                      Chaos Angel
                                                                                      DARK 10
                                                                                      Chaos Angel
                                                                                      • ATK:

                                                                                      • 3500

                                                                                      • DEF:

                                                                                      • 2800


                                                                                      1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                                                                      1 cardChaos Beast 1 cardChaos Beast
                                                                                      Chaos Beast
                                                                                      DARK 6
                                                                                      Chaos Beast
                                                                                      • ATK:

                                                                                      • 2000

                                                                                      • DEF:

                                                                                      • 1800


                                                                                      1 LIGHT Tuner + 1+ non-Tuner DARK monsters If any card(s) have been banished this turn, this card gains 1000 ATK. You can only use each of the following effects of "Chaos Beast" once per turn. You can target 1 of your banished LIGHT or DARK monsters; add it to your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY.


                                                                                      1 cardHot Red Dragon Archfiend Abyss 1 cardHot Red Dragon Archfiend Abyss
                                                                                      Hot Red Dragon Archfiend Abyss
                                                                                      DARK 9
                                                                                      Hot Red Dragon Archfiend Abyss
                                                                                      • ATK:

                                                                                      • 3200

                                                                                      • DEF:

                                                                                      • 2500


                                                                                      1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster (Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.


                                                                                      1 cardHot Red Dragon Archfiend Bane 1 cardHot Red Dragon Archfiend Bane
                                                                                      Hot Red Dragon Archfiend Bane
                                                                                      DARK 10
                                                                                      Hot Red Dragon Archfiend Bane
                                                                                      • ATK:

                                                                                      • 3500

                                                                                      • DEF:

                                                                                      • 3000


                                                                                      1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster You can Tribute 1 monster, then target 1 "Red Dragon Archfiend" monster in your GY; Special Summon it. When this card inflicts battle damage to your opponent: You can Special Summon 2 Tuners with the same Level (1 from your Deck and 1 from your GY) in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Bane" once per turn.


                                                                                      1 cardKuibelt the Blade Dragon 1 cardKuibelt the Blade Dragon
                                                                                      Kuibelt the Blade Dragon
                                                                                      DARK 7
                                                                                      Kuibelt the Blade Dragon
                                                                                      • ATK:

                                                                                      • 2500

                                                                                      • DEF:

                                                                                      • 1900


                                                                                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 card on the field; destroy it. If this card on the field is destroyed: You can target 1 face-up monster on the field; that monster cannot attack until the end of your opponent's turn. You can only use each effect of "Kuibelt the Blade Dragon" once per turn.


                                                                                      1 cardPsychic End Punisher 1 cardPsychic End Punisher
                                                                                      Psychic End Punisher
                                                                                      LIGHT 11
                                                                                      Psychic End Punisher
                                                                                      • ATK:

                                                                                      • 3500

                                                                                      • DEF:

                                                                                      • 3500


                                                                                      1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.


                                                                                      1 cardRed Dragon Archfiend 1 cardRed Dragon Archfiend
                                                                                      Red Dragon Archfiend
                                                                                      DARK 8
                                                                                      Red Dragon Archfiend
                                                                                      • ATK:

                                                                                      • 3000

                                                                                      • DEF:

                                                                                      • 2000


                                                                                      1 Tuner + 1 or more non-Tuner monsters After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.


                                                                                      1 cardRed Rising Dragon 1 cardRed Rising Dragon
                                                                                      Red Rising Dragon
                                                                                      DARK 6
                                                                                      Red Rising Dragon
                                                                                      • ATK:

                                                                                      • 2100

                                                                                      • DEF:

                                                                                      • 1600


                                                                                      1 Fiend Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 "Resonator" monster in your GY; Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Dragon Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 2 Level 1 "Resonator" monsters in your GY; Special Summon both.


                                                                                      1 cardRed Supernova Dragon 1 cardRed Supernova Dragon
                                                                                      Red Supernova Dragon
                                                                                      DARK 12
                                                                                      Red Supernova Dragon
                                                                                      • ATK:

                                                                                      • 4000

                                                                                      • DEF:

                                                                                      • 3000


                                                                                      3 Tuners + 1+ non-Tuner Synchro Monsters Must first be Synchro Summoned. Gains 500 ATK for each Tuner in your GY. Cannot be destroyed by your opponent's card effects. Once per turn, when your opponent's monster effect is activated, or when an opponent's monster declares an attack (Quick Effect): You can activate this effect; banish this card, also banish all cards your opponent controls. Once per turn, during your next End Phase after this card was banished by its own effect: Special Summon this banished card.


                                                                                      1 cardScarlight Red Dragon Archfiend 1 cardScarlight Red Dragon Archfiend
                                                                                      Scarlight Red Dragon Archfiend
                                                                                      DARK 8
                                                                                      Scarlight Red Dragon Archfiend
                                                                                      • ATK:

                                                                                      • 3000

                                                                                      • DEF:

                                                                                      • 2500


                                                                                      1 Tuner + 1+ non-Tuner monsters This card's name becomes "Red Dragon Archfiend" while it is on the field or in the GY. Once per turn: You can destroy as many Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's (other than this card), then inflict 500 damage to your opponent for each monster destroyed.


                                                                                      1 cardScarred Dragon Archfiend 1 cardScarred Dragon Archfiend
                                                                                      Scarred Dragon Archfiend
                                                                                      DARK 8
                                                                                      Scarred Dragon Archfiend
                                                                                      • ATK:

                                                                                      • 3000

                                                                                      • DEF:

                                                                                      • 2500


                                                                                      1 Tuner + 1+ non-Tuner DARK monsters This card's name becomes "Red Dragon Archfiend" while on the field or in the GY. If this card is sent from the Monster Zone to the GY: You can Special Summon 1 "Red Dragon Archfiend" from your Extra Deck (this is treated as a Synchro Summon), then, if this card was sent to the GY as Synchro Material for a DARK Dragon Synchro Monster, you can destroy all Attack Position monsters your opponent controls. You can only use this effect of "Scarred Dragon Archfiend" once per turn.


                                                                                      1 cardUnderworld Fighter Balmung 1 cardUnderworld Fighter Balmung
                                                                                      Underworld Fighter Balmung
                                                                                      DARK 4
                                                                                      Underworld Fighter Balmung
                                                                                      • ATK:

                                                                                      • 2100

                                                                                      • DEF:

                                                                                      • 800


                                                                                      1 Tuner + 1 or more non-Tuner monsters When this card is destroyed by a card effect and sent to the Graveyard: You can target 1 Level 4 or lower monster in your Graveyard, except this card; Special Summon that target.


                                                                                      1 cardGalaxy Photon Dragon 1 cardGalaxy Photon Dragon
                                                                                      Galaxy Photon Dragon
                                                                                      LIGHT
                                                                                      Galaxy Photon Dragon
                                                                                      • ATK:

                                                                                      • 2000

                                                                                      • DEF:

                                                                                      • 0


                                                                                      2 Level 4 monsters Other LIGHT monsters you control gain 500 ATK. You can only use each of the following effects of "Galaxy Photon Dragon" once per turn. You can detach 1 material from this card; either add 1 "Photon" or "Galaxy" card from your Deck to your hand, or send it to the GY. If a LIGHT monster(s) is Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; its Level becomes 4 or 8 until the end of this turn.


                                                                                      1 cardNumber 1: Infection Buzzking 1 cardNumber 1: Infection Buzzking
                                                                                      Number 1: Infection Buzzking
                                                                                      DARK
                                                                                      Number 1: Infection Buzzking
                                                                                      • ATK:

                                                                                      • 3000

                                                                                      • DEF:

                                                                                      • 2500


                                                                                      2+ Level 8 monsters Once per turn, during your Standby Phase: You can attach 1 card from your opponent's GY to this card as material. You can only use each of the following effects of "Number 1: Infection Buzzking" once per turn. If this card is Xyz Summoned: You can look at your opponent's Extra Deck and send 1 card from it to the GY. You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then if you destroyed a face-up monster, inflict damage to your opponent equal to half the ATK it had on the field.


                                                                                      ocg
                                                                                      Black Luster Soldier
                                                                                      5







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