Black Luster Soldier Deck Breakdown

Main Deck

Enemy Controller
Enemy Controller
Enemy Controller
Spell Quick
Enemy Controller

    Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.

    Harpie's Feather Duster
    Harpie's Feather Duster
    Harpie's Feather Duster
    Spell Normal
    Harpie's Feather Duster

      Destroy all Spell and Trap Cards your opponent controls.



      Tag(s):

      Triple Tactics Talent
      Triple Tactics Talent
      Triple Tactics Talent
      Spell Normal
      Triple Tactics Talent

        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



        Tag(s):

        Torrential Tribute
        Torrential Tribute
        Torrential Tribute
        Trap Normal
        Torrential Tribute

          When a monster(s) is Summoned: Destroy all monsters on the field.

          Main: 60 Extra: 15

          1 cardArmageddon Knight 1 cardArmageddon Knight
          Armageddon Knight
          DARK 4
          Armageddon Knight
          • ATK:

          • 1400

          • DEF:

          • 1200


          When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.


          1 cardBlack Dragon Collapserpent
          1 cardBlack Dragon Collapserpent
          Black Dragon Collapserpent
          DARK 4
          Black Dragon Collapserpent
          • ATK:

          • 1800

          • DEF:

          • 1700


          Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the GY: You can add 1 "White Dragon Wyverburster" from your Deck to your hand.


          1 cardBlack Luster Soldier - Envoy of the Beginning
          1 cardBlack Luster Soldier - Envoy of the Beginning
          Black Luster Soldier - Envoy of the Beginning
          LIGHT 8
          Black Luster Soldier - Envoy of the Beginning
          • ATK:

          • 3000

          • DEF:

          • 2500


          Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.


          1 cardBone Archfiend 1 cardBone Archfiend
          Bone Archfiend
          DARK 4
          Bone Archfiend
          • ATK:

          • 1800

          • DEF:

          • 0


          If this card is in your hand or GY: You can send 1 other card from your hand or field to the GY; Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Dragon Synchro Monsters. You can target 1 face-up monster you control that has a Level; send 1 Fiend Tuner from your hand or Deck to the GY, and if you do, increase or decrease that monster's Level by 1. You can only use each effect of "Bone Archfiend" once per turn.


          1 cardBystial Druiswurm
          1 cardBystial Druiswurm
          Bystial Druiswurm
          DARK 6
          Bystial Druiswurm
          • ATK:

          • 2500

          • DEF:

          • 2000


          You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


          1 cardBystial Magnamhut
          1 cardBystial Magnamhut
          Bystial Magnamhut
          DARK 6
          Bystial Magnamhut
          • ATK:

          • 2500

          • DEF:

          • 2000


          You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


          1 cardChaos Nephthys 1 cardChaos Nephthys
          Chaos Nephthys
          DARK 8
          Chaos Nephthys
          • ATK:

          • 2400

          • DEF:

          • 1600


          Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If a card(s) on the field is destroyed by a card effect: You can banish 1 LIGHT and 1 DARK monster from your GY, except "Chaos Nephthys"; Special Summon this card from the GY (if it was there when the card was destroyed) or hand (even if not). You can only use this effect of "Chaos Nephthys" once per turn. If this card is Special Summoned: You can target 1 card your opponent controls and 2 cards in their GY; banish them.


          1 cardChaos Valkyria 1 cardChaos Valkyria
          Chaos Valkyria
          LIGHT 4
          Chaos Valkyria
          • ATK:

          • 1800

          • DEF:

          • 1050


          Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can banish 1 LIGHT or DARK monster from your GY: Special Summon this card from your hand. If this card is banished: You can send 1 LIGHT or DARK monster from your Deck to the GY, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use each effect of "Chaos Valkyria" once per turn.


          1 cardChaos Witch 1 cardChaos Witch
          Chaos Witch
          DARK 4
          Chaos Witch
          • ATK:

          • 1500

          • DEF:

          • 1500


          You can Tribute this card; Special Summon 2 "Dark Beast Tokens" (Fiend/DARK/Level 2/ATK 1000/DEF 500). If this card is banished from the hand or GY: You can Special Summon 2 "Light Beast Tokens" (Fairy/Tuner/LIGHT/Level 2/ATK 500/DEF 1000). You can only use 1 "Chaos Witch" effect per turn, and only once that turn, also you cannot Special Summon monsters from the Extra Deck, except LIGHT or DARK Synchro Monsters, the turn you activate either effect.


          1 cardGalaxy Wizard 1 cardGalaxy Wizard
          Galaxy Wizard
          LIGHT 4
          Galaxy Wizard
          • ATK:

          • 0

          • DEF:

          • 1800


          Once per turn: You can increase this card's Level by 4 until the end of this turn. You can Tribute this card; add 1 "Galaxy" card from your Deck to your hand, except "Galaxy Wizard".


          1 cardGalaxy-Eyes Photon Dragon 1 cardGalaxy-Eyes Photon Dragon
          Galaxy-Eyes Photon Dragon
          LIGHT 8
          Galaxy-Eyes Photon Dragon
          • ATK:

          • 3000

          • DEF:

          • 2500


          You can Special Summon this card (from your hand) by Tributing 2 monsters with 2000 or more ATK. During the Battle Step, if this card battles an opponent's monster (Quick Effect): You can target that opponent's monster; banish both this card from the field and that target. Return those banished monsters to the field at the end of the Battle Phase, and if you banished an Xyz Monster, this card gains 500 ATK for each material it had when it was banished.


          1 cardJuragedo 1 cardJuragedo
          Juragedo
          DARK 4
          Juragedo
          • ATK:

          • 1700

          • DEF:

          • 1300


          During the Battle Step (Quick Effect): You can Special Summon this card from your hand, and if you do, gain 1000 LP. You can only use this effect of "Juragedo" once per turn. (Quick Effect): You can Tribute this card, then target 1 face-up monster you control; it gains 1000 ATK until the end of the next turn.


          1 cardKuriphoton 1 cardKuriphoton
          Kuriphoton
          LIGHT 1
          Kuriphoton
          • ATK:

          • 300

          • DEF:

          • 200


          (Quick Effect): You can send this card from your hand to the GY and pay 2000 LP; you take no damage this turn. If this card is in your GY: You can send 1 "Photon" monster from your hand to the GY, except "Kuriphoton"; add this card from your GY to your hand. You can only use this effect of "Kuriphoton" once per turn.


          1 cardMaxx "C"
          1 cardMaxx "C"
          Maxx "C"
          EARTH 2
          Maxx "C"
          • ATK:

          • 500

          • DEF:

          • 200


          During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


          1 cardPhoton Jumper 1 cardPhoton Jumper
          Photon Jumper
          LIGHT 4
          Photon Jumper
          • ATK:

          • 0

          • DEF:

          • 0


          When an opponent's monster declares an attack: You can activate this effect; skip your next Battle Phase, also Special Summon this card from your hand, then end this Battle Phase. If this card is sent to the GY: You can add 1 "Photon" or "Galaxy" Spell/Trap from your Deck to your hand. You can only use each effect of "Photon Jumper" once per turn.


          1 cardPhoton Thrasher 1 cardPhoton Thrasher
          Photon Thrasher
          LIGHT 4
          Photon Thrasher
          • ATK:

          • 2100

          • DEF:

          • 0


          Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. Cannot attack if you control another monster.


          1 cardSangan
          1 cardSangan
          Sangan
          DARK 3
          Sangan
          • ATK:

          • 1000

          • DEF:

          • 600


          If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


          1 cardSkull Meister 1 cardSkull Meister
          Skull Meister
          DARK 4
          Skull Meister
          • ATK:

          • 1700

          • DEF:

          • 400


          When a card effect is activated in your opponent's GY (Quick Effect): You can send this card from your hand to the GY; negate that effect.


          1 cardThe Bystial Lubellion
          1 cardThe Bystial Lubellion
          The Bystial Lubellion
          LIGHT 8
          The Bystial Lubellion
          • ATK:

          • 2500

          • DEF:

          • 3000


          Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 1 Level 6 or higher DARK Dragon monster. You can only Special Summon "The Bystial Lubellion" once per turn this way. You can send this card from your hand to the GY; add 1 "Bystial" monster from your Deck to your hand, except "The Bystial Lubellion". During your Main Phase: You can place 1 "Branded" Continuous Spell/Trap from your Deck face-up on your field. You can only use each effect of "The Bystial Lubellion" once per turn.


          1 cardThe Chaos Creator 1 cardThe Chaos Creator
          The Chaos Creator
          DARK 8
          The Chaos Creator
          • ATK:

          • 2300

          • DEF:

          • 3000


          Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. If you control this card that was Special Summoned from the hand: You can target 3 banished monsters with different names; Special Summon 1 of them, then place the rest on the bottom of the Deck in any order. You can only use this effect of "The Chaos Creator" once per turn.


          1 cardWandering King Wildwind 1 cardWandering King Wildwind
          Wandering King Wildwind
          DARK 4
          Wandering King Wildwind
          • ATK:

          • 1700

          • DEF:

          • 1300


          If you control a Fiend-Type Tuner with 1500 or less ATK, you can Special Summon this card (from your hand). If you attempt this, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 Fiend-Type Tuner with 1500 or less ATK from your Deck to your hand.


          1 cardWhite Dragon Wyverburster
          1 cardWhite Dragon Wyverburster
          White Dragon Wyverburster
          LIGHT 4
          White Dragon Wyverburster
          • ATK:

          • 1700

          • DEF:

          • 1800


          Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 DARK monster from your GY. You can only Special Summon "White Dragon Wyverburster" once per turn this way. If this card is sent from the field to the GY: You can add 1 "Black Dragon Collapserpent" from your Deck to your hand.


          1 cardWitch of the Black Forest
          1 cardWitch of the Black Forest
          Witch of the Black Forest
          DARK 4
          Witch of the Black Forest
          • ATK:

          • 1100

          • DEF:

          • 1200


          If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn.


          1 cardChain Resonator 1 cardChain Resonator
          Chain Resonator
          LIGHT 1
          Chain Resonator
          • ATK:

          • 100

          • DEF:

          • 100


          When this card is Normal Summoned while a Synchro Monster is on the field: You can Special Summon 1 "Resonator" monster from your Deck, except "Chain Resonator".


          1 cardChaos Mirage Dragon 1 cardChaos Mirage Dragon
          Chaos Mirage Dragon
          LIGHT 4
          Chaos Mirage Dragon
          • ATK:

          • 1600

          • DEF:

          • 600


          You can target 1 banished LIGHT or DARK monster; Special Summon it to your field, but negate its effects, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except LIGHT or DARK Synchro Monsters. If this card is sent to the GY as Synchro Material: You can target cards your opponent controls, up to the number of other monsters used for the Synchro Summon; banish them. You can only use each effect of "Chaos Mirage Dragon" once per turn.


          1 cardCrimson Resonator 1 cardCrimson Resonator
          Crimson Resonator
          DARK 2
          Crimson Resonator
          • ATK:

          • 800

          • DEF:

          • 300


          If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 "Resonator" monsters from your hand or Deck, except "Crimson Resonator". You can only use each effect of "Crimson Resonator" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon Synchro Monsters, the turn you activate either of this card's effects.


          1 cardEffect Veiler 1 cardEffect Veiler
          Effect Veiler
          LIGHT 1
          Effect Veiler
          • ATK:

          • 0

          • DEF:

          • 0


          During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


          1 cardGhost Ogre & Snow Rabbit 1 cardGhost Ogre & Snow Rabbit
          Ghost Ogre & Snow Rabbit
          LIGHT 3
          Ghost Ogre & Snow Rabbit
          • ATK:

          • 0

          • DEF:

          • 1800


          When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


          1 cardSoul Resonator 1 cardSoul Resonator
          Soul Resonator
          FIRE 3
          Soul Resonator
          • ATK:

          • 500

          • DEF:

          • 200


          If this card is Normal or Special Summoned: You can add 1 Level 4 or lower Fiend monster from your Deck to your hand, except "Soul Resonator", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Synchro Monsters. If a card(s) you control would be destroyed by card effect, while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can banish this card from your GY instead. You can only use each effect of "Soul Resonator" once per turn.


          1 cardSynkron Resonator 1 cardSynkron Resonator
          Synkron Resonator
          DARK 1
          Synkron Resonator
          • ATK:

          • 100

          • DEF:

          • 100


          If a Synchro Monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Synkron Resonator" once per turn this way. If this card is sent from the field to the Graveyard: You can target 1 "Resonator" monster in your Graveyard, except "Synkron Resonator"; add it to your hand.


          1 cardVision Resonator 1 cardVision Resonator
          Vision Resonator
          DARK 2
          Vision Resonator
          • ATK:

          • 400

          • DEF:

          • 400


          If a Level 5 or higher DARK monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Vision Resonator" once per turn this way. If this card is sent to the GY: You can add 1 Spell/Trap that mentions "Red Dragon Archfiend" from your Deck to your hand. You can only use this effect of "Vision Resonator" once per turn.


          1 cardAllure of Darkness
          1 cardAllure of Darkness
          Allure of Darkness
          Spell Normal
          Allure of Darkness

            Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


            1 cardBranded Regained 1 cardBranded Regained
            Branded Regained
            Spell Continuous
            Branded Regained

              If a LIGHT or DARK monster(s) is banished (except during the Damage Step): You can target 1 of those monsters; place that monster on the bottom of the Deck, and if you do, draw 1 card. You can only use this effect of "Branded Regained" once per turn. Once per turn, if your opponent Normal or Special Summons a monster (except during the Damage Step): You can target 1 "Bystial" monster in your GY; Special Summon it. You can only activate this effect of "Branded Regained" once per Chain.


              1 cardChaos Space
              1 cardChaos Space
              Chaos Space
              Spell Normal
              Chaos Space

                Send 1 LIGHT or DARK monster from your hand to the GY; add 1 LIGHT or DARK monster that cannot be Normal Summoned/Set from your Deck to your hand, with a Level from 4 to 8, and with a different Attribute than that monster. You can banish this card from your GY, then target 1 of your banished LIGHT or DARK monsters that cannot be Normal Summoned/Set; place that monster on the bottom of the Deck, then draw 1 card. You can only use each effect of "Chaos Space" once per turn.


                1 cardCrimson Gaia 1 cardCrimson Gaia
                Crimson Gaia
                Spell Continuous
                Crimson Gaia

                  During your Main Phase: You can add 1 "Red Dragon Archfiend" or 1 card that mentions it from your Deck or GY to your hand, except "Crimson Gaia". When your "Red Dragon Archfiend" declares an attack: You can change all monsters your opponent controls to face-down Defense Position. If a monster(s) on the field is destroyed by battle or card effect: You can Special Summon 1 "Red Dragon Archfiend" from your GY. You can only use each effect of "Crimson Gaia" once per turn.


                  1 cardEnemy Controller
                  1 cardEnemy Controller
                  Enemy Controller
                  Spell Quick
                  Enemy Controller

                    Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


                    1 cardFoolish Burial
                    1 cardFoolish Burial
                    Foolish Burial
                    Spell Normal
                    Foolish Burial

                      Send 1 monster from your Deck to the GY.




                      Tag(s):

                      1 cardForbidden Droplet 1 cardForbidden Droplet
                      Forbidden Droplet
                      Spell Quick
                      Forbidden Droplet

                        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                        Tag(s):

                        1 cardGalaxy Cyclone 1 cardGalaxy Cyclone
                        Galaxy Cyclone
                        Spell Normal
                        Galaxy Cyclone

                          Target 1 Set Spell/Trap on the field; destroy it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap on the field; destroy it. You can only use this effect of "Galaxy Cyclone" once per turn.


                          1 cardGalaxy Journey 1 cardGalaxy Journey
                          Galaxy Journey
                          Spell Quick
                          Galaxy Journey

                            Special Summon 1 of your banished LIGHT or DARK monsters. If a face-up Xyz Monster(s) you control is banished, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 of those monsters; Special Summon it. You can only use each effect of "Galaxy Journey" once per turn.


                            1 cardHarpie's Feather Duster
                            1 cardHarpie's Feather Duster
                            Harpie's Feather Duster
                            Spell Normal
                            Harpie's Feather Duster

                              Destroy all Spell and Trap Cards your opponent controls.




                              Tag(s):

                              1 cardHyper Galaxy 1 cardHyper Galaxy
                              Hyper Galaxy
                              Spell Quick
                              Hyper Galaxy

                                Tribute 1 monster with 2000 or more ATK, except "Galaxy-Eyes Photon Dragon", then target 1 monster your opponent controls with 2000 or more ATK; Tribute it, and if you do, Special Summon 1 "Galaxy-Eyes Photon Dragon" from your hand, Deck, or GY. You can only activate 1 "Hyper Galaxy" per turn.


                                1 cardMonster Reborn
                                1 cardMonster Reborn
                                Monster Reborn
                                Spell Normal
                                Monster Reborn

                                  Target 1 monster in either GY; Special Summon it.




                                  Tag(s):

                                  1 cardReady Fusion 1 cardReady Fusion
                                  Ready Fusion
                                  Spell Normal
                                  Ready Fusion

                                    Pay 1000 LP; Special Summon 1 Level 6 or lower non-Effect Fusion Monster from your Extra Deck, but it cannot attack, also destroy it during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Ready Fusion" per turn.


                                    1 cardReinforcement of the Army
                                    1 cardReinforcement of the Army
                                    Reinforcement of the Army
                                    Spell Normal
                                    Reinforcement of the Army

                                      Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                      1 cardResonator Call 1 cardResonator Call
                                      Resonator Call
                                      Spell Normal
                                      Resonator Call

                                        Add 1 "Resonator" monster from your Deck to your hand.


                                        1 cardSoul Release 1 cardSoul Release
                                        Soul Release
                                        Spell Normal
                                        Soul Release

                                          Target up to 5 cards in any GY(s); banish them.


                                          1 cardSpell Card "Monster Reborn" 1 cardSpell Card "Monster Reborn"
                                          Spell Card "Monster Reborn"
                                          Spell Quick
                                          Spell Card "Monster Reborn"

                                            Target 1 monster in either GY; Special Summon it to your field, but for the rest of this turn, it cannot attack and neither player can activate its effects. You can only activate 1 "Spell Card "Monster Reborn"" per turn.


                                            1 cardThe Gaze of Timaeus 1 cardThe Gaze of Timaeus
                                            The Gaze of Timaeus
                                            Spell Quick
                                            The Gaze of Timaeus

                                              Target 1 "Dark Magician" or "Dark Magician Girl" you control or in your GY; Fusion Summon 1 Fusion Monster from your Extra Deck that mentions it as material, by shuffling that monster into the Deck, but banish it during the End Phase of the next turn. (This is treated as a Special Summon with "The Eye of Timaeus".) You can only activate 1 "The Gaze of Timaeus" per turn.


                                              1 cardTriple Tactics Talent
                                              1 cardTriple Tactics Talent
                                              Triple Tactics Talent
                                              Spell Normal
                                              Triple Tactics Talent

                                                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                Tag(s):

                                                1 cardTriple Tactics Thrust 1 cardTriple Tactics Thrust
                                                Triple Tactics Thrust
                                                Spell Normal
                                                Triple Tactics Thrust

                                                  If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                  1 cardBranded Beast 1 cardBranded Beast
                                                  Branded Beast
                                                  Trap Continuous
                                                  Branded Beast

                                                    Once per turn, during the Main Phase, if you control a "Bystial" monster: You can Tribute 1 Dragon monster, then target 1 card your opponent controls; destroy it. During the End Phase: You can target 1 "Branded" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use this effect of "Branded Beast" once per turn.


                                                    1 cardEvenly Matched 1 cardEvenly Matched
                                                    Evenly Matched
                                                    Trap Normal
                                                    Evenly Matched

                                                      At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                      1 cardInfinite Impermanence 1 cardInfinite Impermanence
                                                      Infinite Impermanence
                                                      Trap Normal
                                                      Infinite Impermanence

                                                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                        1 cardLevel Resist Wall 1 cardLevel Resist Wall
                                                        Level Resist Wall
                                                        Trap Normal
                                                        Level Resist Wall

                                                          If a monster(s) you control is destroyed by battle or an opponent's card effect: Target 1 of those monsters; Special Summon monster(s) from your Deck in Defense Position so their combined Levels equal the Level of that monster, but negate their effects. You can only activate 1 "Level Resist Wall" per turn.


                                                          1 cardRed Reign 1 cardRed Reign
                                                          Red Reign
                                                          Trap Normal
                                                          Red Reign

                                                            If you control a Level 8 or higher Synchro Monster: Banish all monsters on the field, except the monster(s) with the highest Level, also the remaining face-up monsters on the field are unaffected by other card effects, except their own, until the end of this turn. If a DARK Dragon Synchro Monster is Synchro Summoned to your field while this card is in your GY: You can add this card to your hand. You can only use this effect of "Red Reign" once per turn.


                                                            1 cardRed Zone 1 cardRed Zone
                                                            Red Zone
                                                            Trap Continuous
                                                            Red Zone

                                                              When your opponent activates a card or effect while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it: You can target 1 card on the field; destroy it. You can target 1 of your banished DARK Dragon Synchro Monsters; Special Summon it. You can only use each effect of "Red Zone" once per turn.


                                                              1 cardSnowman Effect 1 cardSnowman Effect
                                                              Snowman Effect
                                                              Trap Normal
                                                              Snowman Effect

                                                                Target 1 face-up monster you control; it gains ATK equal to the combined original ATK of the other monsters you control, until the end of this turn. It cannot attack directly during the turn you activate this card. You can only activate 1 "Snowman Effect" per turn.


                                                                1 cardSolemn Judgment 1 cardSolemn Judgment
                                                                Solemn Judgment
                                                                Trap Counter
                                                                Solemn Judgment

                                                                  When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                                  Tag(s):

                                                                  1 cardTorrential Tribute
                                                                  1 cardTorrential Tribute
                                                                  Torrential Tribute
                                                                  Trap Normal
                                                                  Torrential Tribute

                                                                    When a monster(s) is Summoned: Destroy all monsters on the field.


                                                                    1 cardDark Magician of Destruction 1 cardDark Magician of Destruction
                                                                    Dark Magician of Destruction
                                                                    DARK 8
                                                                    Dark Magician of Destruction
                                                                    • ATK:

                                                                    • 2800

                                                                    • DEF:

                                                                    • 2600


                                                                    "Dark Magician" + 1 LIGHT or DARK monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by banishing 1 Level 6 or higher DARK Spellcaster monster you control during the turn a Spell Card or effect was activated. You can only Special Summon "Dark Magician of Destruction" once per turn this way, no matter which method you use. If this card is Special Summoned: You can add 1 "Dark Magician" or 1 card that mentions it from your Deck to your hand. This card's name becomes "Dark Magician" while on the field or in the GY.


                                                                    1 cardMaster of Chaos 1 cardMaster of Chaos
                                                                    Master of Chaos
                                                                    DARK 8
                                                                    Master of Chaos
                                                                    • ATK:

                                                                    • 3000

                                                                    • DEF:

                                                                    • 2500


                                                                    "Dark Magician" + 1 "Chaos" or "Black Luster Soldier" Ritual Monster If this card is Fusion Summoned: You can target 1 LIGHT or DARK monster in your GY; Special Summon it. You can Tribute 1 LIGHT and 1 DARK monster; banish all monsters your opponent controls. If this Fusion Summoned card is destroyed by battle or card effect: You can target 1 Spell in your GY; add it to your hand. You can only use each effect of "Master of Chaos" once per turn.


                                                                    1 cardSanwitch 1 cardSanwitch
                                                                    Sanwitch
                                                                    DARK 6
                                                                    Sanwitch
                                                                    • ATK:

                                                                    • 2100

                                                                    • DEF:

                                                                    • 1800


                                                                    "Sangan" + "Witch of the Black Forest"


                                                                    1 cardBystial Dis Pater 1 cardBystial Dis Pater
                                                                    Bystial Dis Pater
                                                                    DARK 10
                                                                    Bystial Dis Pater
                                                                    • ATK:

                                                                    • 3500

                                                                    • DEF:

                                                                    • 3500


                                                                    1 Tuner + 1+ non-Tuner Dragon monsters You can target 1 banished LIGHT or DARK monster; Special Summon it to your field. When your opponent activates a monster effect (Quick Effect): You can target 1 banished card; shuffle it into the Deck, then if you shuffled it into your Deck, destroy that monster, or if you shuffled it into your opponent's Deck, negate that activated effect. You can only use each effect of "Bystial Dis Pater" once per turn.


                                                                    1 cardChaos Angel 1 cardChaos Angel
                                                                    Chaos Angel
                                                                    DARK 10
                                                                    Chaos Angel
                                                                    • ATK:

                                                                    • 3500

                                                                    • DEF:

                                                                    • 2800


                                                                    1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                                                    1 cardChaos Archfiend 1 cardChaos Archfiend
                                                                    Chaos Archfiend
                                                                    DARK 8
                                                                    Chaos Archfiend
                                                                    • ATK:

                                                                    • 2500

                                                                    • DEF:

                                                                    • 1800


                                                                    1 LIGHT Tuner + 1+ non-Tuner DARK monsters If any card(s) have been banished this turn, this card gains 2000 ATK. This card can attack all monsters your opponent controls, once each, also banish any monster destroyed by battle with this card. If this card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Chaos" Synchro Monster from your Extra Deck, except "Chaos Archfiend". You can only use this effect of "Chaos Archfiend" once per turn.


                                                                    1 cardChaos Beast 1 cardChaos Beast
                                                                    Chaos Beast
                                                                    DARK 6
                                                                    Chaos Beast
                                                                    • ATK:

                                                                    • 2000

                                                                    • DEF:

                                                                    • 1800


                                                                    1 LIGHT Tuner + 1+ non-Tuner DARK monsters If any card(s) have been banished this turn, this card gains 1000 ATK. You can only use each of the following effects of "Chaos Beast" once per turn. You can target 1 of your banished LIGHT or DARK monsters; add it to your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY.


                                                                    1 cardHot Red Dragon Archfiend Abyss 1 cardHot Red Dragon Archfiend Abyss
                                                                    Hot Red Dragon Archfiend Abyss
                                                                    DARK 9
                                                                    Hot Red Dragon Archfiend Abyss
                                                                    • ATK:

                                                                    • 3200

                                                                    • DEF:

                                                                    • 2500


                                                                    1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster (Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.


                                                                    1 cardKuibelt the Blade Dragon 1 cardKuibelt the Blade Dragon
                                                                    Kuibelt the Blade Dragon
                                                                    DARK 7
                                                                    Kuibelt the Blade Dragon
                                                                    • ATK:

                                                                    • 2500

                                                                    • DEF:

                                                                    • 1900


                                                                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 card on the field; destroy it. If this card on the field is destroyed: You can target 1 face-up monster on the field; that monster cannot attack until the end of your opponent's turn. You can only use each effect of "Kuibelt the Blade Dragon" once per turn.


                                                                    1 cardPsychic End Punisher 1 cardPsychic End Punisher
                                                                    Psychic End Punisher
                                                                    LIGHT 11
                                                                    Psychic End Punisher
                                                                    • ATK:

                                                                    • 3500

                                                                    • DEF:

                                                                    • 3500


                                                                    1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.


                                                                    1 cardRed Rising Dragon 1 cardRed Rising Dragon
                                                                    Red Rising Dragon
                                                                    DARK 6
                                                                    Red Rising Dragon
                                                                    • ATK:

                                                                    • 2100

                                                                    • DEF:

                                                                    • 1600


                                                                    1 Fiend Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 "Resonator" monster in your GY; Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Dragon Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 2 Level 1 "Resonator" monsters in your GY; Special Summon both.


                                                                    1 cardRed Supernova Dragon 1 cardRed Supernova Dragon
                                                                    Red Supernova Dragon
                                                                    DARK 12
                                                                    Red Supernova Dragon
                                                                    • ATK:

                                                                    • 4000

                                                                    • DEF:

                                                                    • 3000


                                                                    3 Tuners + 1+ non-Tuner Synchro Monsters Must first be Synchro Summoned. Gains 500 ATK for each Tuner in your GY. Cannot be destroyed by your opponent's card effects. Once per turn, when your opponent's monster effect is activated, or when an opponent's monster declares an attack (Quick Effect): You can activate this effect; banish this card, also banish all cards your opponent controls. Once per turn, during your next End Phase after this card was banished by its own effect: Special Summon this banished card.


                                                                    1 cardScarlight Red Dragon Archfiend 1 cardScarlight Red Dragon Archfiend
                                                                    Scarlight Red Dragon Archfiend
                                                                    DARK 8
                                                                    Scarlight Red Dragon Archfiend
                                                                    • ATK:

                                                                    • 3000

                                                                    • DEF:

                                                                    • 2500


                                                                    1 Tuner + 1+ non-Tuner monsters This card's name becomes "Red Dragon Archfiend" while it is on the field or in the GY. Once per turn: You can destroy as many Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's (other than this card), then inflict 500 damage to your opponent for each monster destroyed.


                                                                    1 cardGalaxy Photon Dragon 1 cardGalaxy Photon Dragon
                                                                    Galaxy Photon Dragon
                                                                    LIGHT
                                                                    Galaxy Photon Dragon
                                                                    • ATK:

                                                                    • 2000

                                                                    • DEF:

                                                                    • 0


                                                                    2 Level 4 monsters Other LIGHT monsters you control gain 500 ATK. You can only use each of the following effects of "Galaxy Photon Dragon" once per turn. You can detach 1 material from this card; either add 1 "Photon" or "Galaxy" card from your Deck to your hand, or send it to the GY. If a LIGHT monster(s) is Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; its Level becomes 4 or 8 until the end of this turn.


                                                                    1 cardNumber 1: Infection Buzzking 1 cardNumber 1: Infection Buzzking
                                                                    Number 1: Infection Buzzking
                                                                    DARK
                                                                    Number 1: Infection Buzzking
                                                                    • ATK:

                                                                    • 3000

                                                                    • DEF:

                                                                    • 2500


                                                                    2+ Level 8 monsters Once per turn, during your Standby Phase: You can attach 1 card from your opponent's GY to this card as material. You can only use each of the following effects of "Number 1: Infection Buzzking" once per turn. If this card is Xyz Summoned: You can look at your opponent's Extra Deck and send 1 card from it to the GY. You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then if you destroyed a face-up monster, inflict damage to your opponent equal to half the ATK it had on the field.



                                                                    BLACK LUSTER SOLDIER Decks in OCG








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