Black Luster Soldier Deck Breakdown

Main Deck

Black Luster Soldier - Envoy of the Beginning
Black Luster Soldier - Envoy of the Beginning
Black Luster Soldier - Envoy of the Beginning
LIGHT 8
Black Luster Soldier - Envoy of the Beginning
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.

Sangan
Sangan
Sangan
DARK 3
Sangan
  • ATK:

  • 1000

  • DEF:

  • 600


If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Card Destruction
    Card Destruction
    Card Destruction
    Spell Normal
    Card Destruction

      Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.

      Harpie's Feather Duster
      Harpie's Feather Duster
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.



        Tag(s):

        Torrential Tribute
        Torrential Tribute
        Torrential Tribute
        Trap Normal
        Torrential Tribute

          When a monster(s) is Summoned: Destroy all monsters on the field.

          Main: 55 Extra: 15

          1 cardAmazoness Archer
          1 cardAmazoness Archer
          Amazoness Archer
          EARTH 4
          Amazoness Archer
          • ATK:

          • 1400

          • DEF:

          • 1000


          You can Tribute 2 monsters; inflict 1200 damage to your opponent.


          1 cardBlack Luster Soldier - Envoy of the Beginning
          1 cardBlack Luster Soldier - Envoy of the Beginning
          Black Luster Soldier - Envoy of the Beginning
          LIGHT 8
          Black Luster Soldier - Envoy of the Beginning
          • ATK:

          • 3000

          • DEF:

          • 2500


          Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.


          1 cardBreaker the Magical Warrior
          1 cardBreaker the Magical Warrior
          Breaker the Magical Warrior
          DARK 4
          Breaker the Magical Warrior
          • ATK:

          • 1600

          • DEF:

          • 1000


          If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.


          2 cardChaos Sorcerer 2 cardChaos Sorcerer
          Chaos Sorcerer
          DARK 6
          Chaos Sorcerer
          • ATK:

          • 2300

          • DEF:

          • 2000


          Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.


          1 cardSangan
          1 cardSangan
          Sangan
          DARK 3
          Sangan
          • ATK:

          • 1000

          • DEF:

          • 600


          If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


          1 cardSinister Serpent
          1 cardSinister Serpent
          Sinister Serpent
          WATER 1
          Sinister Serpent
          • ATK:

          • 300

          • DEF:

          • 250


          During your Standby Phase, if this card is in your GY: You can add it to your hand, also banish 1 "Sinister Serpent" from your GY during your opponent's next End Phase. You can only use this effect of "Sinister Serpent" once per turn.


          3 cardThunder Dragon 3 cardThunder Dragon
          Thunder Dragon
          LIGHT 5
          Thunder Dragon
          • ATK:

          • 1600

          • DEF:

          • 1500


          You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.


          1 cardTribe-Infecting Virus
          1 cardTribe-Infecting Virus
          Tribe-Infecting Virus
          WATER 4
          Tribe-Infecting Virus
          • ATK:

          • 1600

          • DEF:

          • 1000


          Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field.


          1 cardZombyra the Dark 1 cardZombyra the Dark
          Zombyra the Dark
          DARK 4
          Zombyra the Dark
          • ATK:

          • 2100

          • DEF:

          • 500


          This card cannot attack your opponent directly. If this card destroys a monster by battle: This card loses 200 ATK.


          2 cardDekoichi the Battlechanted Locomotive 2 cardDekoichi the Battlechanted Locomotive
          Dekoichi the Battlechanted Locomotive
          DARK 4
          Dekoichi the Battlechanted Locomotive
          • ATK:

          • 1400

          • DEF:

          • 1000


          FLIP: Draw 1 card, then draw 1 additional card for each face-up "Bokoichi the Freightening Car" you control.


          3 cardGravekeeper's Spy 3 cardGravekeeper's Spy
          Gravekeeper's Spy
          DARK 4
          Gravekeeper's Spy
          • ATK:

          • 1200

          • DEF:

          • 2000


          FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.


          2 cardMagician of Faith 2 cardMagician of Faith
          Magician of Faith
          LIGHT 1
          Magician of Faith
          • ATK:

          • 300

          • DEF:

          • 400


          FLIP: Target 1 Spell in your GY; add that target to your hand.


          2 cardNight Assailant
          2 cardNight Assailant
          Night Assailant
          DARK 3
          Night Assailant
          • ATK:

          • 200

          • DEF:

          • 500


          FLIP: Target 1 monster your opponent controls; destroy that target. When this card is sent from the hand to the Graveyard: Target 1 Flip Effect Monster in your Graveyard, except this card; return that target to the hand.


          1 cardAsura Priest 1 cardAsura Priest
          Asura Priest
          LIGHT 4
          Asura Priest
          • ATK:

          • 1700

          • DEF:

          • 1200


          Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. This card can attack all monsters your opponent controls once each.


          1 cardTsukuyomi 1 cardTsukuyomi
          Tsukuyomi
          DARK 4
          Tsukuyomi
          • ATK:

          • 1100

          • DEF:

          • 1400


          Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.


          1 cardCard Destruction
          1 cardCard Destruction
          Card Destruction
          Spell Normal
          Card Destruction

            Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


            1 cardDelinquent Duo
            1 cardDelinquent Duo
            Delinquent Duo
            Spell Normal
            Delinquent Duo

              Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.


              1 cardGraceful Charity
              1 cardGraceful Charity
              Graceful Charity
              Spell Normal
              Graceful Charity

                Draw 3 cards, then discard 2 cards.


                1 cardHeavy Storm
                1 cardHeavy Storm
                Heavy Storm
                Spell Normal
                Heavy Storm

                  Destroy all Spell and Trap Cards on the field.


                  2 cardMetamorphosis
                  2 cardMetamorphosis
                  Metamorphosis
                  Spell Normal
                  Metamorphosis

                    Tribute 1 monster. Special Summon 1 Fusion Monster from your Extra Deck with the same Level as the Tributed monster.


                    2 cardMind Control 2 cardMind Control
                    Mind Control
                    Spell Normal
                    Mind Control

                      Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.


                      1 cardMystical Space Typhoon
                      1 cardMystical Space Typhoon
                      Mystical Space Typhoon
                      Spell Quick
                      Mystical Space Typhoon

                        Target 1 Spell/Trap on the field; destroy that target.


                        1 cardMystik Wok 1 cardMystik Wok
                        Mystik Wok
                        Spell Quick
                        Mystik Wok

                          Tribute 1 monster. Select either its ATK or DEF and gain that many Life Points.


                          2 cardNobleman of Crossout
                          2 cardNobleman of Crossout
                          Nobleman of Crossout
                          Spell Normal
                          Nobleman of Crossout

                            Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                            1 cardPot of Greed
                            1 cardPot of Greed
                            Pot of Greed
                            Spell Normal
                            Pot of Greed

                              Draw 2 cards.




                              Tag(s):

                              2 cardScapegoat 2 cardScapegoat
                              Scapegoat
                              Spell Quick
                              Scapegoat

                                Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).


                                1 cardSnatch Steal
                                1 cardSnatch Steal
                                Snatch Steal
                                Spell Equip
                                Snatch Steal

                                  Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                                  1 cardSwords of Revealing Light
                                  1 cardSwords of Revealing Light
                                  Swords of Revealing Light
                                  Spell Normal
                                  Swords of Revealing Light

                                    After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                                    2 cardUpstart Goblin
                                    2 cardUpstart Goblin
                                    Upstart Goblin
                                    Spell Normal
                                    Upstart Goblin

                                      Draw 1 card, then your opponent gains 1000 LP.


                                      2 cardDust Tornado 2 cardDust Tornado
                                      Dust Tornado
                                      Trap Normal
                                      Dust Tornado

                                        Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                                        2 cardJar of Greed 2 cardJar of Greed
                                        Jar of Greed
                                        Trap Normal
                                        Jar of Greed

                                          Draw 1 card.


                                          1 cardMirror Force
                                          1 cardMirror Force
                                          Mirror Force
                                          Trap Normal
                                          Mirror Force

                                            When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                            2 cardRaigeki Break 2 cardRaigeki Break
                                            Raigeki Break
                                            Trap Normal
                                            Raigeki Break

                                              Discard 1 card, then target 1 card on the field; destroy it.


                                              1 cardRing of Destruction
                                              1 cardRing of Destruction
                                              Ring of Destruction
                                              Trap Normal
                                              Ring of Destruction

                                                During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                                                2 cardSakuretsu Armor 2 cardSakuretsu Armor
                                                Sakuretsu Armor
                                                Trap Normal
                                                Sakuretsu Armor

                                                  When an opponent's monster declares an attack: Target the attacking monster; destroy that target.


                                                  1 cardTorrential Tribute
                                                  1 cardTorrential Tribute
                                                  Torrential Tribute
                                                  Trap Normal
                                                  Torrential Tribute

                                                    When a monster(s) is Summoned: Destroy all monsters on the field.


                                                    2 cardTrap Dustshoot
                                                    2 cardTrap Dustshoot
                                                    Trap Dustshoot
                                                    Trap Normal
                                                    Trap Dustshoot

                                                      Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.


                                                      1 cardDark Balter the Terrible 1 cardDark Balter the Terrible
                                                      Dark Balter the Terrible
                                                      DARK 5
                                                      Dark Balter the Terrible
                                                      • ATK:

                                                      • 2000

                                                      • DEF:

                                                      • 1200


                                                      "Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.


                                                      1 cardDark Blade the Dragon Knight 1 cardDark Blade the Dragon Knight
                                                      Dark Blade the Dragon Knight
                                                      DARK 6
                                                      Dark Blade the Dragon Knight
                                                      • ATK:

                                                      • 2200

                                                      • DEF:

                                                      • 1500


                                                      "Dark Blade" + "Pitch-Dark Dragon" Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.


                                                      1 cardDarkfire Dragon 1 cardDarkfire Dragon
                                                      Darkfire Dragon
                                                      DARK 4
                                                      Darkfire Dragon
                                                      • ATK:

                                                      • 1500

                                                      • DEF:

                                                      • 1250


                                                      "Firegrass" + "Petit Dragon"


                                                      1 cardDragoness the Wicked Knight 1 cardDragoness the Wicked Knight
                                                      Dragoness the Wicked Knight
                                                      WIND 3
                                                      Dragoness the Wicked Knight
                                                      • ATK:

                                                      • 1200

                                                      • DEF:

                                                      • 900


                                                      "Armaill" + "One-Eyed Shield Dragon"


                                                      1 cardFiend Skull Dragon 1 cardFiend Skull Dragon
                                                      Fiend Skull Dragon
                                                      WIND 5
                                                      Fiend Skull Dragon
                                                      • ATK:

                                                      • 2000

                                                      • DEF:

                                                      • 1200


                                                      "Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.


                                                      1 cardGatling Dragon 1 cardGatling Dragon
                                                      Gatling Dragon
                                                      DARK 8
                                                      Gatling Dragon
                                                      • ATK:

                                                      • 2600

                                                      • DEF:

                                                      • 1200


                                                      "Barrel Dragon" + "Blowback Dragon" Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of heads.


                                                      1 cardKing Dragun 1 cardKing Dragun
                                                      King Dragun
                                                      DARK 7
                                                      King Dragun
                                                      • ATK:

                                                      • 2400

                                                      • DEF:

                                                      • 1100


                                                      "Lord of D." + "Divine Dragon Ragnarok" Your opponent cannot target Dragon monsters with card effects. Once per turn: You can Special Summon 1 Dragon monster from your hand.


                                                      1 cardMaster of Oz 1 cardMaster of Oz
                                                      Master of Oz
                                                      EARTH 9
                                                      Master of Oz
                                                      • ATK:

                                                      • 4200

                                                      • DEF:

                                                      • 3700


                                                      "Big Koala" + "Des Kangaroo"


                                                      1 cardReaper on the Nightmare 1 cardReaper on the Nightmare
                                                      Reaper on the Nightmare
                                                      DARK 5
                                                      Reaper on the Nightmare
                                                      • ATK:

                                                      • 800

                                                      • DEF:

                                                      • 600


                                                      "Spirit Reaper" + "Nightmare Horse" This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.


                                                      1 cardRyu Senshi 1 cardRyu Senshi
                                                      Ryu Senshi
                                                      EARTH 6
                                                      Ryu Senshi
                                                      • ATK:

                                                      • 2000

                                                      • DEF:

                                                      • 1200


                                                      "Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.


                                                      1 cardThe Last Warrior from Another Planet 1 cardThe Last Warrior from Another Planet
                                                      The Last Warrior from Another Planet
                                                      EARTH 7
                                                      The Last Warrior from Another Planet
                                                      • ATK:

                                                      • 2350

                                                      • DEF:

                                                      • 2300


                                                      "Zombyra the Dark" + "Maryokutai" If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters.


                                                      3 cardThousand-Eyes Restrict 3 cardThousand-Eyes Restrict
                                                      Thousand-Eyes Restrict
                                                      DARK 1
                                                      Thousand-Eyes Restrict
                                                      • ATK:

                                                      • 0

                                                      • DEF:

                                                      • 0


                                                      "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.


                                                      1 cardTwin-Headed Thunder Dragon 1 cardTwin-Headed Thunder Dragon
                                                      Twin-Headed Thunder Dragon
                                                      LIGHT 7
                                                      Twin-Headed Thunder Dragon
                                                      • ATK:

                                                      • 2800

                                                      • DEF:

                                                      • 2100


                                                      "Thunder Dragon" + "Thunder Dragon"


                                                      ocg
                                                      Black Luster Soldier
                                                      5







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